1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121
|
#include "Setting.h"
#include "i18n.h"
#include "iregistry.h"
#include "gamelib.h"
namespace difficulty
{
namespace
{
const std::string GKEY_APPTYPE_IGNORE("/difficulty/appTypeIgnore");
}
Setting::Setting() :
id(++_highestId),
isDefault(false)
{}
std::string Setting::getArgumentKeyValue() const {
std::string returnValue(argument);
switch (appType) {
case EAssign: break;
case EAdd:
returnValue = "+" + returnValue;
break;
case EMultiply:
returnValue = "*" + returnValue;
break;
case EIgnore:
returnValue = game::current::getValue<std::string>(GKEY_APPTYPE_IGNORE);
break;
default:
break;
};
return returnValue;
}
std::string Setting::getDescString() const {
std::string returnValue(argument);
switch (appType) {
case EAssign:
returnValue = " = " + returnValue;
break;
case EAdd:
returnValue = " += " + returnValue;
break;
case EMultiply:
returnValue = " *= " + returnValue;
break;
case EIgnore:
returnValue = " = [IGNORE]";
break;
default:
break;
};
returnValue = spawnArg + returnValue;
return returnValue;
}
bool Setting::operator==(const Setting& rhs) const {
return className == rhs.className &&
spawnArg == rhs.spawnArg &&
argument == rhs.argument &&
appType == rhs.appType;
}
bool Setting::operator!=(const Setting& rhs) const {
return !operator==(rhs);
}
Setting& Setting::operator=(const Setting& rhs) {
className = rhs.className;
spawnArg = rhs.spawnArg;
argument = rhs.argument;
appType = rhs.appType;
isDefault = rhs.isDefault;
return *this;
}
void Setting::parseAppType() {
appType = EAssign;
if (!argument.empty())
{
// Check for ignore argument
if (argument == game::current::getValue<std::string>(GKEY_APPTYPE_IGNORE))
{
appType = EIgnore;
argument.clear(); // clear the argument
}
// Check for special modifiers
else if (argument[0] == '+')
{
appType = EAdd;
// Remove the first character
argument = argument.substr(1);
}
else if (argument[0] == '*')
{
appType = EMultiply;
// Remove the first character
argument = argument.substr(1);
}
else if (argument[0] == '-')
{
appType = EAdd;
// Leave the "-" sign, it will be the sign of the parsed int
}
}
}
// Initialise the static member
int Setting::_highestId = 0;
} // namespace difficulty
|