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#include "AIHeadPropertyEditor.h"
#include "i18n.h"
#include "ieclass.h"
#include "ientity.h"
#include <wx/panel.h>
#include <wx/button.h>
#include "wxutil/Bitmap.h"
#include <wx/sizer.h>
#include "AIHeadChooserDialog.h"
namespace ui
{
AIHeadPropertyEditor::AIHeadPropertyEditor(wxWindow* parent, IEntitySelection& entities, const ITargetKey::Ptr& key) :
_entities(entities),
_key(key)
{
// Construct the main widget (will be managed by the base class)
_widget = new wxPanel(parent, wxID_ANY);
_widget->SetSizer(new wxBoxSizer(wxHORIZONTAL));
// Create the browse button
wxButton* browseButton = new wxButton(_widget, wxID_ANY, _("Choose AI head..."));
browseButton->SetBitmap(wxutil::GetLocalBitmap("icon_model.png"));
browseButton->Bind(wxEVT_BUTTON, &AIHeadPropertyEditor::onChooseButton, this);
_widget->GetSizer()->Add(browseButton, 0, wxALIGN_CENTER_VERTICAL);
}
AIHeadPropertyEditor::~AIHeadPropertyEditor()
{
if (_widget != nullptr)
{
_widget->Destroy();
}
}
wxPanel* AIHeadPropertyEditor::getWidget()
{
return _widget;
}
void AIHeadPropertyEditor::updateFromEntities()
{
// nothing to do
}
sigc::signal<void(const std::string&, const std::string&)>& AIHeadPropertyEditor::signal_keyValueApplied()
{
return _sigKeyValueApplied;
}
IPropertyEditor::Ptr AIHeadPropertyEditor::CreateNew(wxWindow* parent, IEntitySelection& entities,
const ITargetKey::Ptr& key)
{
return std::make_shared<AIHeadPropertyEditor>(parent, entities, key);
}
void AIHeadPropertyEditor::onChooseButton(wxCommandEvent& ev)
{
// Construct a new head chooser dialog
AIHeadChooserDialog* dialog = new AIHeadChooserDialog;
dialog->setSelectedHead(_entities.getSharedKeyValue(DEF_HEAD_KEY, true));
// Show and block
if (dialog->ShowModal() == wxID_OK)
{
auto selectedHead = dialog->getSelectedHead();
_entities.foreachEntity([&](const IEntityNodePtr& entity)
{
entity->getEntity().setKeyValue(DEF_HEAD_KEY, selectedHead);
});
signal_keyValueApplied().emit(DEF_HEAD_KEY, selectedHead);
}
dialog->Destroy();
}
std::string AIHeadEditorDialogWrapper::runDialog(Entity* entity, const std::string& key)
{
// Construct a new head chooser dialog
AIHeadChooserDialog* dialog = new AIHeadChooserDialog;
std::string prevHead = entity->getKeyValue(key);
dialog->setSelectedHead(prevHead);
// Show and block
std::string selected = prevHead;
if (dialog->ShowModal() == wxID_OK)
{
selected = dialog->getSelectedHead();
}
dialog->Destroy();
return selected;
}
} // namespace ui
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