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#pragma once
#include "ieclass.h"
#include <wx/panel.h>
class wxStaticText;
class wxButton;
namespace ui
{
/**
* greebo: This class provides the UI elements to listen
* to a a given AI vocal set. On clicking the playback button
* a random sound is chosen from the vocal set.
*
* Use the getWidget() method to pack this into a
* parent container.
*/
class AIVocalSetPreview :
public wxPanel
{
private:
wxButton* _playButton;
wxButton* _stopButton;
wxStaticText* _statusLabel;
// The currently "previewed" vocal set
IEntityClassPtr _vocalSetDef;
typedef std::vector<std::string> SoundShaderList;
SoundShaderList _setShaders;
public:
AIVocalSetPreview(wxWindow* parent);
/**
* greebo: Sets the vocal set to preview. Set NULL to disable this panel.
*/
void setVocalSetEclass(const IEntityClassPtr& vocalSetDef);
private:
/**
* greebo: Returns a random file from the selected vocal set.
* @returns: the filename as defined in one of the shaders or "".
*/
std::string getRandomSoundFile();
/** greebo: Creates the control widgets (play button) and such.
*/
void createControlPanel();
/** greebo: Updates the list according to the active soundshader
*/
void update();
// Callbacks
void onPlay(wxCommandEvent& ev);
void onStop(wxCommandEvent& ev);
};
} // namespace ui
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