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#include "AIVocalSetPropertyEditor.h"
#include "i18n.h"
#include "ieclass.h"
#include "ientity.h"
#include <wx/panel.h>
#include <wx/button.h>
#include "wxutil/Bitmap.h"
#include <wx/sizer.h>
#include "AIVocalSetChooserDialog.h"
namespace ui
{
AIVocalSetPropertyEditor::AIVocalSetPropertyEditor(wxWindow* parent, IEntitySelection& entities, const ITargetKey::Ptr& key) :
_entities(entities),
_key(key)
{
// Construct the main widget (will be managed by the base class)
_widget = new wxPanel(parent, wxID_ANY);
_widget->SetSizer(new wxBoxSizer(wxHORIZONTAL));
// Create the browse button
wxButton* browseButton = new wxButton(_widget, wxID_ANY, _("Select Vocal Set..."));
browseButton->SetBitmap(wxutil::GetLocalBitmap("icon_sound.png"));
browseButton->Bind(wxEVT_BUTTON, &AIVocalSetPropertyEditor::onChooseButton, this);
_widget->GetSizer()->Add(browseButton, 0, wxALIGN_CENTER_VERTICAL);
}
AIVocalSetPropertyEditor::~AIVocalSetPropertyEditor()
{
if (_widget != nullptr)
{
_widget->Destroy();
}
}
wxPanel* AIVocalSetPropertyEditor::getWidget()
{
return _widget;
}
void AIVocalSetPropertyEditor::updateFromEntities()
{
// Nothing to do
}
sigc::signal<void(const std::string&, const std::string&)>& AIVocalSetPropertyEditor::signal_keyValueApplied()
{
return _sigKeyValueApplied;
}
IPropertyEditor::Ptr AIVocalSetPropertyEditor::CreateNew(wxWindow* parent, IEntitySelection& entities,
const ITargetKey::Ptr& key)
{
return std::make_shared<AIVocalSetPropertyEditor>(parent, entities, key);
}
void AIVocalSetPropertyEditor::onChooseButton(wxCommandEvent& ev)
{
// Construct a new vocal set chooser dialog
AIVocalSetChooserDialog* dialog = new AIVocalSetChooserDialog;
dialog->setSelectedVocalSet(_entities.getSharedKeyValue(DEF_VOCAL_SET_KEY, true));
// Show and block
if (dialog->ShowModal() == wxID_OK)
{
auto selectedSet = dialog->getSelectedVocalSet();
_entities.foreachEntity([&](const IEntityNodePtr& entity)
{
entity->getEntity().setKeyValue(DEF_VOCAL_SET_KEY, selectedSet);
});
signal_keyValueApplied().emit(DEF_VOCAL_SET_KEY, selectedSet);
}
dialog->Destroy();
}
std::string AIVocalSetEditorDialogWrapper::runDialog(Entity* entity, const std::string& key)
{
// Construct a new vocal set chooser dialog
AIVocalSetChooserDialog* dialog = new AIVocalSetChooserDialog;
std::string oldValue = entity->getKeyValue(DEF_VOCAL_SET_KEY);
dialog->setSelectedVocalSet(oldValue);
// Show and block
std::string rv = oldValue;
if (dialog->ShowModal() == wxID_OK)
{
rv = dialog->getSelectedVocalSet();
}
dialog->Destroy();
return rv;
}
} // namespace ui
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