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#pragma once
#include "i18n.h"
#include "ui/iusercontrol.h"
#include "GameConnectionPanel.h"
namespace ui
{
class GameConnectionControl: public IUserControlCreator
{
public:
constexpr static const char* Name = "GameConnectionPanel";
std::string getControlName() override
{
return Name;
}
std::string getDisplayName() override
{
return _("Game Connection");
}
std::string getIcon() override
{
return {};
}
wxWindow* createWidget(wxWindow* parent) override
{
return new GameConnectionPanel(parent);
}
};
}
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