File: DestroyComponentEditor.h

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#pragma once

#include "ComponentEditorBase.h"
#include "ComponentEditorFactory.h"
#include "SpecifierEditCombo.h"
#include "../ComponentType.h"

class wxSpinCtrl;

namespace objectives 
{

namespace ce
{

/**
 * ComponentEditor subclass for COMP_DESTROY component type.
 *
 * An COMP_DESTROY component requires that the player destructs an inanimate item.
 */
class DestroyComponentEditor :
	public ComponentEditorBase
{
	// Registration class
	static struct RegHelper
	{
		RegHelper() {
			ComponentEditorFactory::registerType(
				objectives::ComponentType::COMP_DESTROY().getName(),
				ComponentEditorPtr(new DestroyComponentEditor())
			);
		}
	} regHelper;

	// Component to edit
	Component* _component;

	// SpecifierEditCombo for the item
	SpecifierEditCombo* _itemSpec;

	// The spin button to specify the amount of AI to be killed
	wxSpinCtrl* _amount;

	/**
	 * Construct a default DestroyComponentEditor.
	 */
	DestroyComponentEditor() :
		_component(NULL),
		_amount(NULL)
	{}

	/**
	 * Construct an DestroyComponentEditor with a Component object to display and
	 * edit.
	 *
	 * @param component
	 * The Component to edit.
	 */
	DestroyComponentEditor(wxWindow* parent, Component& component);

public:
	/* ComponentEditor implementation */

	ComponentEditorPtr create(wxWindow* parent, Component& component) const {
		return ComponentEditorPtr(new DestroyComponentEditor(parent, component));
	}

    void writeToComponent() const;
};

} // namespace ce

} // namespace objectives