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#pragma once
#include "ComponentEditorBase.h"
#include "ComponentEditorFactory.h"
#include "SpecifierEditCombo.h"
#include "../ComponentType.h"
class wxSpinCtrl;
namespace objectives
{
namespace ce
{
/**
* ComponentEditor subclass for KILL component type.
*
* A KILL component requires that an AI must be killed. It can use all
* specifiers except SPEC_GROUP.
*/
class KillComponentEditor
: public ComponentEditorBase
{
// Registration class
static struct RegHelper
{
RegHelper() {
ComponentEditorFactory::registerType(
objectives::ComponentType::COMP_KILL().getName(),
ComponentEditorPtr(new KillComponentEditor())
);
}
} regHelper;
// Component to edit
Component* _component;
// SpecifierEditCombo for the kill target
SpecifierEditCombo* _targetCombo;
// The spin button to specify the amount of AI to be killed
wxSpinCtrl* _amount;
/**
* Construct a default KillComponentEditor.
*/
KillComponentEditor() :
_component(NULL),
_amount(NULL)
{ }
/**
* Construct a KillComponentEditor with a Component object to display and
* edit.
*
* @param component
* The Component to edit.
*/
KillComponentEditor(wxWindow* parent, Component& component);
public:
/* ComponentEditor implementation */
ComponentEditorPtr create(wxWindow* parent, Component& component) const
{
return ComponentEditorPtr(new KillComponentEditor(parent, component));
}
void writeToComponent() const;
};
}
}
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