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#include "ResponseEffect.h"
#include "i18n.h"
#include "string/convert.h"
#include "string/replace.h"
#include <regex>
ResponseEffect::ResponseEffect() :
_state(true),
_origState(_state),
_eclass(IEntityClassPtr()),
_argumentListBuilt(false),
_inherited(false)
{}
// Copy constructor
ResponseEffect::ResponseEffect(const ResponseEffect& other) :
_effectName(other._effectName),
_origName(other._origName),
_state(other._state),
_origState(other._origState),
_args(other._args),
_eclass(other._eclass),
_argumentListBuilt(other._argumentListBuilt),
_inherited(other._inherited)
{}
std::string ResponseEffect::getName() const {
return _effectName;
}
bool ResponseEffect::nameIsOverridden() {
return (_inherited && _effectName != _origName);
}
void ResponseEffect::setInherited(bool inherited) {
_inherited = inherited;
}
bool ResponseEffect::isInherited() const {
return _inherited;
}
bool ResponseEffect::isActive() const {
return _state;
}
void ResponseEffect::setActive(bool active, bool inherited) {
if (_inherited && !inherited) {
// This is an override action, just set the _state, not _origState
_state = active;
}
else {
// Ordinary write operation, set both state and origState
_state = active;
_origState = _state;
}
}
bool ResponseEffect::activeIsOverridden() {
return (_inherited && _state != _origState);
}
void ResponseEffect::setName(const std::string& name, bool inherited) {
if (_inherited && !inherited) {
// This is an override action
_effectName = name;
}
else {
// Ordinary write operation, save both values
_effectName = name;
_origName = name;
}
// Update the entityclass pointer
_eclass = ResponseEffectTypes::Instance().getEClassForName(_effectName);
// Build the argument list, if it hasn't been built up till now
if (!_argumentListBuilt) {
_argumentListBuilt = true;
buildArgumentList();
}
}
std::string ResponseEffect::getArgument(unsigned int index) const {
ArgumentList::const_iterator i = _args.find(index);
// Return "" if the argument was not found
return (i != _args.end()) ? i->second.value : "";
}
bool ResponseEffect::argIsOverridden(unsigned int index) {
ArgumentList::const_iterator i = _args.find(index);
if (i != _args.end()) {
return (i->second.value != i->second.origValue);
}
return false;
}
void ResponseEffect::setArgument(unsigned int index, const std::string& value, bool inherited) {
ArgumentList::const_iterator i = _args.find(index);
if (_inherited && !inherited) {
// This is an override operation
if (i != _args.end()) {
// Value exists, write to the <value> member
_args[index].value = value;
}
else {
// Value doesn't exist yet, initialise and write an empty "backup" value
// This indicates that the value was not set in the inheritance tree
Argument newArgument;
newArgument.value = value;
newArgument.origValue = "";
// Store the argument in the map
_args[index] = newArgument;
}
}
else {
if (i != _args.end()) {
// Argument exists
_args[index].value = value;
_args[index].origValue = value;
}
else {
// Argument doesn't exist, create it
Argument newArgument;
newArgument.value = value;
newArgument.origValue = value;
// Store the argument in the map
_args[index] = newArgument;
}
}
}
std::string ResponseEffect::getCaption() const {
return (_eclass != NULL)
? _eclass->getAttributeValue("editor_caption")
: "";
}
IEntityClassPtr ResponseEffect::getEClass() const {
return _eclass;
}
ResponseEffect::ArgumentList& ResponseEffect::getArguments() {
return _args;
}
void ResponseEffect::buildArgumentList() {
if (_eclass == NULL) return;
for (int i = 1; i < 1000; i++) {
std::string argType = _eclass->getAttributeValue("editor_argType" + string::to_string(i));
std::string argDesc = _eclass->getAttributeValue("editor_argDesc" + string::to_string(i));
std::string argTitle = _eclass->getAttributeValue("editor_argTitle" + string::to_string(i));
std::string optional = _eclass->getAttributeValue("editor_argOptional" + string::to_string(i));
if (argType != "") {
// Check if the argument exists
ArgumentList::iterator found = _args.find(i);
if (found == _args.end()) {
Argument newArgument;
_args[i] = newArgument;
}
// Load the values into the structure
_args[i].type = argType;
_args[i].desc = argDesc;
_args[i].title = argTitle;
_args[i].optional = (optional == "1");
}
else {
// Empty argument type found, break the loop
break;
}
}
}
void ResponseEffect::clearArgumentList() {
_args.clear();
}
std::string ResponseEffect::removeMarkup(const std::string& input)
{
std::regex expr("(<[A-Za-z]+>)|(</[A-Za-z]+>)");
return std::regex_replace(input, expr, "");
}
std::string ResponseEffect::getArgumentStr()
{
if (_eclass == NULL) return _("Error: eclass pointer invalid.");
std::string returnValue = _eclass->getAttributeValue("editor_argString");
returnValue = removeMarkup(returnValue);
for (ArgumentList::iterator i = _args.begin(); i != _args.end(); i++) {
std::string needle = "[arg" + string::to_string(i->first) + "]";
std::string replacement = i->second.value;
// Check for a bool
if (i->second.type == "b") {
replacement = (i->second.value.empty()) ? _("no") : _("yes");
}
string::replace_all(returnValue, needle, replacement);
}
return returnValue;
}
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