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#include "StimTypes.h"
#include "itextstream.h"
#include "string/string.h"
#include "wxutil/dataview/TreeModel.h"
#include "entitylib.h"
#include "registry/registry.h"
#include "SREntity.h"
#include "gamelib.h"
#include "i18n.h"
#include "igame.h"
#include "wxutil/Bitmap.h"
#include <wx/bmpcbox.h>
#include <wx/combobox.h>
#include "string/predicate.h"
#include "wxutil/Icon.h"
namespace {
const std::string RKEY_STIM_DEFINITIONS =
"/stimResponseSystem/stims//stim";
const std::string GKEY_STORAGE_ECLASS =
"/stimResponseSystem/customStimStorageEClass";
const std::string GKEY_STORAGE_PREFIX =
"/stimResponseSystem/customStimKeyPrefix";
const std::string GKEY_LOWEST_CUSTOM_STIM_ID =
"/stimResponseSystem/lowestCustomStimId";
const std::string RKEY_SHOW_STIM_TYPE_IDS =
"user/ui/stimResponseEditor/showStimTypeIDs";
/* greebo: Finds an entity with the given classname
*/
Entity* findEntityByClass(const std::string& className) {
// Instantiate a walker to find the entity
EntityNodeFindByClassnameWalker walker(className);
// Walk the scenegraph
GlobalSceneGraph().root()->traverse(walker);
return walker.getEntity();
}
// Helper visitor class to remove custom stim definitions from
// the storage entity. First, all the keys are gathered and
// on destruction the keys are deleted. The deletion may not
// happen during the visit process (due to iterators becoming invalid).
class CustomStimRemover
{
// This list will be populated with all the keys that
// should be removed.
typedef std::vector<std::string> RemoveList;
RemoveList _removeList;
Entity* _entity;
public:
CustomStimRemover(Entity* entity) :
_entity(entity)
{}
~CustomStimRemover() {
// Delete all the keys that are tagged for deletion
for (std::size_t i = 0; i < _removeList.size(); ++i)
{
_entity->setKeyValue(_removeList[i], "");
}
}
void operator()(const std::string& key, const std::string& value)
{
std::string prefix = game::current::getValue<std::string>(GKEY_STORAGE_PREFIX);
if (string::starts_with(key, prefix))
{
// We have a match, add the key to the removal list
_removeList.push_back(key);
}
}
};
}
StimTypes::StimTypes() :
_listStore(new wxutil::TreeModel(_columns, true))
{}
StimTypes::~StimTypes()
{
}
void StimTypes::reload()
{
_stimTypes.clear();
_listStore->Clear();
// Find all the relevant nodes
xml::NodeList stimNodes = GlobalGameManager().currentGame()->getLocalXPath(RKEY_STIM_DEFINITIONS);
for (std::size_t i = 0; i < stimNodes.size(); ++i)
{
// Add the new stim type
add(string::convert<int>(stimNodes[i].getAttributeValue("id")),
stimNodes[i].getAttributeValue("name"),
stimNodes[i].getAttributeValue("caption"),
stimNodes[i].getAttributeValue("description"),
stimNodes[i].getAttributeValue("icon"),
false // non-custom stim
);
}
// Load the custom stims from the storage entity
std::string storageEClass = game::current::getValue<std::string>(GKEY_STORAGE_ECLASS);
Entity* storageEntity = findEntityByClass(storageEClass);
if (storageEntity != NULL)
{
// Visit each keyvalue
storageEntity->forEachKeyValue([&](const std::string& key, const std::string& value)
{
visitKeyValue(key, value);
});
}
}
void StimTypes::save()
{
// Find the storage entity
std::string storageEClass = game::current::getValue<std::string>(GKEY_STORAGE_ECLASS);
Entity* storageEntity = findEntityByClass(storageEClass);
if (storageEntity != NULL)
{
std::string prefix = game::current::getValue<std::string>(GKEY_STORAGE_PREFIX);
// Clean the storage entity from any previous definitions
{
// Instantiate a visitor to gather the keys to delete
CustomStimRemover remover(storageEntity);
// Visit each keyvalue with the <self> class as visitor
storageEntity->forEachKeyValue(remover);
// Scope ends here, the keys are deleted now
// as the CustomStimRemover gets destructed
}
// Now store all custom stim types to the storage entity
for (StimTypeMap::iterator i = _stimTypes.begin(); i != _stimTypes.end(); ++i)
{
StimType& s = i->second;
std::string idStr = string::to_string(i->first);
if (s.custom) {
// spawnarg is something like "editor_dr_stim_1002" => "MyStim"
storageEntity->setKeyValue(prefix + idStr, s.caption);
}
}
}
}
void StimTypes::remove(int id)
{
StimTypeMap::iterator found = _stimTypes.find(id);
if (found != _stimTypes.end())
{
// Erase the item from the map
_stimTypes.erase(found);
// Erase the row in the liststore
wxDataViewItem item = getIterForId(id);
if (item.IsOk())
{
_listStore->RemoveItem(item);
}
}
}
wxDataViewItem StimTypes::getIterForId(int id)
{
// Setup the selectionfinder to search for the id
return _listStore->FindInteger(id, _columns.id);
}
void StimTypes::setStimTypeCaption(int id, const std::string& caption)
{
StimTypeMap::iterator found = _stimTypes.find(id);
if (found != _stimTypes.end())
{
_stimTypes[id].caption = caption;
// Combine the ID and the caption
std::string captionPlusId = caption;
bool showStimTypeIds = registry::getValue<bool>(RKEY_SHOW_STIM_TYPE_IDS);
captionPlusId += showStimTypeIds ? " (" + string::to_string(id) + ")" : "";
// Update the list store
wxutil::TreeModel::Row row(getIterForId(id), *_listStore);
wxutil::Icon stimIcon(wxutil::GetLocalBitmap(_stimTypes[id].icon));
row[_columns.caption] = wxVariant(wxDataViewIconText(_stimTypes[id].caption, stimIcon));
row[_columns.captionPlusID] = captionPlusId;
row.SendItemChanged();
}
}
void StimTypes::add(int id,
const std::string& name,
const std::string& caption,
const std::string& description,
const std::string& icon,
bool custom)
{
StimType newStimType;
newStimType.name = name;
newStimType.caption = caption;
newStimType.description = description;
newStimType.icon = icon;
newStimType.custom = custom;
// Add the stim to the map
_stimTypes[id] = newStimType;
// Combine the ID and the caption
std::string captionPlusId = caption;
bool showStimTypeIds = registry::getValue<bool>(RKEY_SHOW_STIM_TYPE_IDS);
captionPlusId += showStimTypeIds ? " (" + string::to_string(id) + ")" : "";
wxutil::TreeModel::Row row = _listStore->AddItem();
wxutil::Icon stimIcon(wxutil::GetLocalBitmap(newStimType.icon));
row[_columns.id] = id;
row[_columns.caption] = wxVariant(wxDataViewIconText(_stimTypes[id].caption, stimIcon));
row[_columns.captionPlusID] = captionPlusId;
row[_columns.name] = _stimTypes[id].name;
row[_columns.isCustom] = custom;
row.SendItemAdded();
}
void StimTypes::populateComboBox(wxComboBox* combo) const
{
combo->Clear();
for (const auto& pair : _stimTypes)
{
// Add the name (e.g. "STIM_FIRE") as client data to this option, for later retrieval
combo->Append(pair.second.caption, new wxStringClientData(pair.second.name));
}
}
void StimTypes::populateComboBox(wxBitmapComboBox* combo) const
{
combo->Clear();
for (const auto& pair : _stimTypes)
{
wxBitmap icon = wxutil::GetLocalBitmap(pair.second.icon);
// Add the name (e.g. "STIM_FIRE") as client data to this option, for later retrieval
combo->Append(pair.second.caption, icon, new wxStringClientData(pair.second.name));
}
}
void StimTypes::visitKeyValue(const std::string& key, const std::string& value)
{
std::string prefix = game::current::getValue<std::string>(GKEY_STORAGE_PREFIX);
int lowestCustomId = game::current::getValue<int>(GKEY_LOWEST_CUSTOM_STIM_ID);
if (string::starts_with(key, prefix))
{
// Extract the stim name from the key (the part after the prefix)
std::string idStr = key.substr(prefix.size());
int id = string::convert<int>(idStr);
std::string stimCaption= value;
if (id < lowestCustomId)
{
rError() << "Warning: custom stim Id " << id << " is lower than "
<< lowestCustomId << "\n";
}
// Add this as new stim type
add(id,
idStr, // The name is the id in string format: e.g. "1002"
stimCaption, // The caption
_("Custom Stim"),
ICON_CUSTOM_STIM,
true // custom stim
);
}
}
const StimTypes::Columns& StimTypes::getColumns() const
{
return _columns;
}
wxutil::TreeModel::Ptr StimTypes::getListStore() const
{
return _listStore;
}
StimTypeMap& StimTypes::getStimMap()
{
return _stimTypes;
}
int StimTypes::getFreeCustomStimId()
{
int freeId = game::current::getValue<int>(GKEY_LOWEST_CUSTOM_STIM_ID);
StimTypeMap::iterator found = _stimTypes.find(freeId);
while (found != _stimTypes.end())
{
freeId++;
found = _stimTypes.find(freeId);
}
return freeId;
}
wxDataViewItem StimTypes::getIterForName(const std::string& name)
{
return _listStore->FindString(name, _columns.name);
}
StimType StimTypes::get(int id) const
{
StimTypeMap::const_iterator i = _stimTypes.find(id);
return i != _stimTypes.end() ? i->second : _emptyStimType;
}
std::string StimTypes::getFirstName()
{
StimTypeMap::iterator i = _stimTypes.begin();
return (i != _stimTypes.end()) ? i->second.name : "noname";
}
StimType StimTypes::get(const std::string& name) const
{
for (StimTypeMap::const_iterator i = _stimTypes.begin(); i != _stimTypes.end(); ++i)
{
if (i->second.name == name)
{
return i->second;
}
}
return _emptyStimType; // Nothing found
}
int StimTypes::getIdForName(const std::string& name) const
{
for (StimTypeMap::const_iterator i = _stimTypes.begin(); i != _stimTypes.end(); ++i)
{
if (i->second.name == name)
{
return i->first;
}
}
return -1; // Nothing found
}
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