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#pragma once
#include "iscript.h"
#include "iscriptinterface.h"
#include "icameraview.h"
#include "MathInterface.h"
namespace script
{
class ScriptCameraView
{
private:
camera::ICameraView& _cameraView;
public:
ScriptCameraView(camera::ICameraView& cameraView);
const Vector3& getCameraOrigin() const;
void setCameraOrigin(const Vector3& newOrigin);
const Vector3& getCameraAngles() const;
void setCameraAngles(const Vector3& newAngles);
void setOriginAndAngles(const Vector3& newOrigin, const Vector3& newAngles);
const Vector3& getRightVector() const;
const Vector3& getUpVector() const;
const Vector3& getForwardVector() const;
float getFarClipPlaneDistance() const;
void setFarClipPlaneDistance(float distance);
void refresh();
};
class CameraInterface :
public IScriptInterface
{
public:
ScriptCameraView getActiveView();
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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