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#pragma once
#include "iscript.h"
#include "iscriptinterface.h"
#include "ui/idialogmanager.h"
namespace script
{
// Wrapper class around IDialog
class ScriptDialog
{
ui::IDialogPtr _dialog;
public:
ScriptDialog(const ui::IDialogPtr& dialog) :
_dialog(dialog)
{}
void setTitle(const std::string& title)
{
if (_dialog != NULL) _dialog->setTitle(title);
}
ui::IDialog::Result run()
{
return (_dialog != NULL) ? _dialog->run() : ui::IDialog::RESULT_CANCELLED;
}
ui::IDialog::Handle addLabel(const std::string& text)
{
return (_dialog != NULL) ? _dialog->addLabel(text) : ui::INVALID_HANDLE;
}
ui::IDialog::Handle addComboBox(const std::string& label, const ui::IDialog::ComboBoxOptions& options)
{
return (_dialog != NULL) ? _dialog->addComboBox(label, options) : ui::INVALID_HANDLE;
}
ui::IDialog::Handle addEntryBox(const std::string& label)
{
return (_dialog != NULL) ? _dialog->addEntryBox(label) : ui::INVALID_HANDLE;
}
ui::IDialog::Handle addPathEntry(const std::string& label, bool foldersOnly = false)
{
return (_dialog != NULL) ? _dialog->addPathEntry(label, foldersOnly) : ui::INVALID_HANDLE;
}
ui::IDialog::Handle addSpinButton(const std::string& label, double min, double max, double step, unsigned int digits)
{
return (_dialog != NULL) ? _dialog->addSpinButton(label, min, max, step, digits) : ui::INVALID_HANDLE;
}
ui::IDialog::Handle addCheckbox(const std::string& label)
{
return (_dialog != NULL) ? _dialog->addCheckbox(label) : ui::INVALID_HANDLE;
}
void setElementValue(const ui::IDialog::Handle& handle, const std::string& value)
{
if (_dialog != NULL) _dialog->setElementValue(handle, value);
}
std::string getElementValue(const ui::IDialog::Handle& handle)
{
return (_dialog != NULL) ? _dialog->getElementValue(handle) : "";
}
};
/**
* greebo: This class provides the script interface for the DialogManager class (UIManager module).
*/
class DialogManagerInterface :
public IScriptInterface
{
public:
ScriptDialog createDialog(const std::string& title);
ScriptDialog createMessageBox(const std::string& title, const std::string& text, ui::IDialog::MessageType type);
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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