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#pragma once
#include "iscript.h"
#include "iscriptinterface.h"
#include "ientity.h"
#include "EClassInterface.h"
#include "SceneGraphInterface.h"
namespace script
{
// Visitor object
class EntityVisitor
{
public:
virtual ~EntityVisitor() {}
virtual void visit(const std::string& key, const std::string& value) = 0;
};
class ScriptEntityNode :
public ScriptSceneNode
{
public:
// Constructor, checks if the passed node is actually an entity
ScriptEntityNode(const scene::INodePtr& node);
// Methods wrapping to Entity class
std::string getKeyValue(const std::string& key);
void setKeyValue(const std::string& key, const std::string& value);
bool isInherited(const std::string& key);
ScriptEntityClass getEntityClass();
bool isModel();
bool isOfType(const std::string& className);
Entity::KeyValuePairs getKeyValuePairs(const std::string& prefix);
// Visit each keyvalue, wraps to the contained entity
void forEachKeyValue(EntityVisitor& visitor);
// Checks if the given SceneNode structure is an EntityNode
static bool isEntity(const ScriptSceneNode& node);
// "Cast" service for Python, returns a ScriptEntityNode.
// The returned node is non-NULL if the cast succeeded
static ScriptEntityNode getEntity(const ScriptSceneNode& node);
};
// Wrap around the EntityClassVisitor interface
class EntityVisitorWrapper :
public EntityVisitor
{
public:
void visit(const std::string& key, const std::string& value) override
{
// Wrap this method to python
PYBIND11_OVERLOAD_PURE(
void, /* Return type */
EntityVisitor, /* Parent class */
visit, /* Name of function in C++ (must match Python name) */
key, value /* Argument(s) */
);
}
};
/**
* greebo: This class registers the entity interface with the
* scripting system.
*/
class EntityInterface :
public IScriptInterface
{
public:
// Creates a new entity for the given entityclass
ScriptSceneNode createEntity(const ScriptEntityClass& eclass);
// Creates a new entity for the named entityclass
ScriptSceneNode createEntity(const std::string& eclassName);
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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