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#pragma once
#include <pybind11/pybind11.h>
#include "iscript.h"
#include "iscriptinterface.h"
#include "ilayer.h"
#include "SceneGraphInterface.h"
namespace script
{
class LayerVisitor
{
public:
virtual ~LayerVisitor() {}
virtual void visit(int layerID, const std::string& layerName) = 0;
};
// Wrap around the LayerVisitor interface
class LayerVisitorWrapper :
public LayerVisitor
{
public:
void visit(int layerID, const std::string& layerName) override
{
// Wrap this method to python
PYBIND11_OVERLOAD_PURE(
void, /* Return type */
LayerVisitor, /* Parent class */
visit, /* Name of function in C++ (must match Python name) */
layerID, /* Argument(s) */
layerName
);
}
};
class LayerInterface :
public IScriptInterface
{
public:
int createLayer(const std::string& name);
int createLayer(const std::string& name, int layerID);
void deleteLayer(const std::string& name);
void foreachLayer(LayerVisitor& visitor);
int getLayerID(const std::string &name);
std::string getLayerName(int layerID);
bool layerExists(int layerID);
bool renameLayer(int layerID, const std::string& newLayerName);
int getFirstVisibleLayer();
int getActiveLayer();
void setActiveLayer(int layerID);
bool layerIsVisible(const std::string& layerName);
bool layerIsVisible(int layerID);
void setLayerVisibility(const std::string& layerName, bool visible);
void setLayerVisibility(int layerID, bool visible);
void addSelectionToLayer(const std::string& layerName);
void addSelectionToLayer(int layerID);
void moveSelectionToLayer(const std::string& layerName);
void moveSelectionToLayer(int layerID);
void removeSelectionFromLayer(const std::string& layerName);
void removeSelectionFromLayer(int layerID);
void setSelected(int layerID, bool selected);
int getParentLayer(int layerId);
void setParentLayer(int childLayerId, int parentLayerId);
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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