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#include "PatchInterface.h"
#include <pybind11/pybind11.h>
#include <pybind11/stl_bind.h>
#include "ipatch.h"
#include "itextstream.h"
#include "../SceneNodeBuffer.h"
namespace script
{
ScriptPatchNode::ScriptPatchNode(const scene::INodePtr& node) :
ScriptSceneNode((node != NULL && Node_isPatch(node)) ? node : scene::INodePtr())
{}
bool ScriptPatchNode::isPatch(const ScriptSceneNode& node)
{
return Node_isPatch(node);
}
ScriptPatchNode ScriptPatchNode::getPatch(const ScriptSceneNode& node)
{
// Try to cast the node onto a patch
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(
static_cast<scene::INodePtr>(node)
);
// Construct a patchNode (contained node may be NULL)
return (patchNode != NULL) ? ScriptPatchNode(node) : ScriptPatchNode(scene::INodePtr());
}
void ScriptPatchNode::setDims(std::size_t width, std::size_t height)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
patchNode->getPatch().setDims(width, height);
}
std::size_t ScriptPatchNode::getWidth() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return 0;
return patchNode->getPatch().getWidth();
}
std::size_t ScriptPatchNode::getHeight() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return 0;
return patchNode->getPatch().getHeight();
}
PatchMesh ScriptPatchNode::getTesselatedPatchMesh() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return PatchMesh();
return patchNode->getPatch().getTesselatedPatchMesh();
}
PatchControl& ScriptPatchNode::ctrlAt(std::size_t row, std::size_t col)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return _emptyPatchControl;
IPatch& patch = patchNode->getPatch();
if (row > patch.getHeight() || col > patch.getWidth())
{
rError() << "One or more patch control indices out of bounds: " << row << "," << col << std::endl;
return _emptyPatchControl;
}
return patchNode->getPatch().ctrlAt(row, col);
}
void ScriptPatchNode::insertColumns(std::size_t colIndex)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
return patchNode->getPatch().insertColumns(colIndex);
}
void ScriptPatchNode::insertRows(std::size_t rowIndex)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
return patchNode->getPatch().insertRows(rowIndex);
}
void ScriptPatchNode::removePoints(int columns, std::size_t index)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
return patchNode->getPatch().removePoints(static_cast<bool>(columns), index);
}
void ScriptPatchNode::appendPoints(int columns, int beginning)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
return patchNode->getPatch().appendPoints(static_cast<bool>(columns), static_cast<bool>(beginning));
}
bool ScriptPatchNode::isValid() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return false;
return patchNode->getPatch().isValid();
}
bool ScriptPatchNode::isDegenerate() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return true;
return patchNode->getPatch().isDegenerate();
}
void ScriptPatchNode::controlPointsChanged()
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
patchNode->getPatch().controlPointsChanged();
}
const std::string& ScriptPatchNode::getShader() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return _emptyShader;
return patchNode->getPatch().getShader();
}
void ScriptPatchNode::setShader(const std::string& name)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
patchNode->getPatch().setShader(name);
}
bool ScriptPatchNode::hasVisibleMaterial()
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return false;
return patchNode->getPatch().hasVisibleMaterial();
}
bool ScriptPatchNode::subdivisionsFixed() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return false;
return patchNode->getPatch().subdivisionsFixed();
}
Subdivisions ScriptPatchNode::getSubdivisions() const
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return Subdivisions();
return patchNode->getPatch().getSubdivisions();
}
void ScriptPatchNode::setFixedSubdivisions(int isFixed, const Subdivisions& divisions)
{
IPatchNodePtr patchNode = std::dynamic_pointer_cast<IPatchNode>(_node.lock());
if (patchNode == NULL) return;
patchNode->getPatch().setFixedSubdivisions(static_cast<bool>(isFixed), divisions);
}
// Initialise static members
const std::string ScriptPatchNode::_emptyShader;
PatchControl ScriptPatchNode::_emptyPatchControl;
ScriptSceneNode PatchInterface::createPatchDef2()
{
// Create a new patch and return the script scene node
scene::INodePtr node = GlobalPatchModule().createPatch(patch::PatchDefType::Def2);
// Add the node to the buffer otherwise it will be deleted immediately,
// as ScriptSceneNodes are using weak_ptrs.
SceneNodeBuffer::Instance().push_back(node);
return ScriptSceneNode(node);
}
ScriptSceneNode PatchInterface::createPatchDef3()
{
// Create a new patch and return the script scene node
scene::INodePtr node = GlobalPatchModule().createPatch(patch::PatchDefType::Def3);
// Add the node to the buffer otherwise it will be deleted immediately,
// as ScriptSceneNodes are using weak_ptrs.
SceneNodeBuffer::Instance().push_back(node);
return ScriptSceneNode(node);
}
void PatchInterface::registerInterface(py::module& scope, py::dict& globals)
{
py::class_<PatchControl> patchControl(scope, "PatchMeshControl");
patchControl.def_readwrite("vertex", &PatchControl::vertex);
patchControl.def_readwrite("texcoord", &PatchControl::texcoord);
py::class_<Subdivisions> subdivisions(scope, "Subdivisions");
subdivisions.def(py::init<unsigned int, unsigned int>());
subdivisions.def(py::init<const Subdivisions&>());
// greebo: Pick the correct overload - this is hard to read, but it is necessary
subdivisions.def("x", static_cast<unsigned int& (Subdivisions::*)()>(&Subdivisions::x),
py::return_value_policy::reference);
subdivisions.def("y", static_cast<unsigned int& (Subdivisions::*)()>(&Subdivisions::y),
py::return_value_policy::reference);
py::class_<VertexNT> patchVertex(scope, "PatchMeshVertex");
patchVertex.def(py::init<>());
patchVertex.def_readwrite("vertex", &VertexNT::vertex);
patchVertex.def_readwrite("texcoord", &VertexNT::texcoord);
patchVertex.def_readwrite("normal", &VertexNT::normal);
// Declare the VertexNT vector
py::bind_vector< std::vector<VertexNT> >(scope, "PatchMeshVertices");
py::class_<PatchMesh> patchMesh(scope, "PatchMesh");
patchMesh.def(py::init<>());
patchMesh.def_readonly("width", &PatchMesh::width);
patchMesh.def_readonly("height", &PatchMesh::height);
patchMesh.def_readonly("vertices", &PatchMesh::vertices);
// Define a PatchNode interface
py::class_<ScriptPatchNode, ScriptSceneNode> patchNode(scope, "PatchNode");
patchNode.def(py::init<const scene::INodePtr&>());
patchNode.def("setDims", &ScriptPatchNode::setDims);
patchNode.def("getWidth", &ScriptPatchNode::getWidth);
patchNode.def("getHeight", &ScriptPatchNode::getHeight);
patchNode.def("ctrlAt", &ScriptPatchNode::ctrlAt, py::return_value_policy::reference_internal);
patchNode.def("insertColumns", &ScriptPatchNode::insertColumns);
patchNode.def("insertRows", &ScriptPatchNode::insertRows);
patchNode.def("removePoints", &ScriptPatchNode::removePoints);
patchNode.def("appendPoints", &ScriptPatchNode::appendPoints);
patchNode.def("isValid", &ScriptPatchNode::isValid);
patchNode.def("isDegenerate", &ScriptPatchNode::isDegenerate);
patchNode.def("getShader", &ScriptPatchNode::getShader, py::return_value_policy::reference);
patchNode.def("setShader", &ScriptPatchNode::setShader);
patchNode.def("hasVisibleMaterial", &ScriptPatchNode::hasVisibleMaterial);
patchNode.def("subdivionsFixed", &ScriptPatchNode::subdivisionsFixed); // typo used to be there in previous releases, leave it in there for compatibility reasons
patchNode.def("subdivisionsFixed", &ScriptPatchNode::subdivisionsFixed);
patchNode.def("getSubdivisions", &ScriptPatchNode::getSubdivisions);
patchNode.def("setFixedSubdivisions", &ScriptPatchNode::setFixedSubdivisions);
patchNode.def("controlPointsChanged", &ScriptPatchNode::controlPointsChanged);
patchNode.def("getTesselatedPatchMesh", &ScriptPatchNode::getTesselatedPatchMesh);
// Define the GlobalPatchCreator interface
py::class_<PatchInterface> patchCreator(scope, "PatchCreator");
patchCreator.def("createPatchDef2", &PatchInterface::createPatchDef2);
patchCreator.def("createPatchDef3", &PatchInterface::createPatchDef3);
// Now point the Python variable "GlobalPatchCreator" to this instance
globals["GlobalPatchCreator"] = this;
}
} // namespace script
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