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#pragma once
#include "iradiant.h"
#include "iscript.h"
#include "iscriptinterface.h"
#include "EntityInterface.h"
namespace script
{
/**
* greebo: This class registers the base set of interfaces, like
* entity types, primitives, etc.
*/
class RadiantInterface :
public IScriptInterface
{
public:
// Returns the first entity matching the given classname
ScriptEntityNode findEntityByClassname(const std::string& name);
// Find the entity with the given name
ScriptEntityNode findEntityByName(const std::string& name);
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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