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#include "SceneGraphInterface.h"
#include "imodel.h"
#include "scenelib.h"
#include "iselection.h"
#include "debugging/ScenegraphUtils.h"
#include "ModelInterface.h"
#include "BrushInterface.h"
#include "EntityInterface.h"
#include "PatchInterface.h"
namespace script
{
ScriptSceneNode::ScriptSceneNode(const scene::INodePtr& node) :
_node(node)
{}
ScriptSceneNode::~ScriptSceneNode()
{}
ScriptSceneNode::operator scene::INodePtr() const
{
return _node.lock();
}
void ScriptSceneNode::removeFromParent()
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
scene::removeNodeFromParent(node);
}
}
void ScriptSceneNode::addToContainer(const ScriptSceneNode& container)
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
scene::addNodeToContainer(node, container);
}
}
const AABB& ScriptSceneNode::getWorldAABB() const
{
scene::INodePtr node = _node.lock();
return node != NULL ? node->worldAABB() : _emptyAABB;
}
bool ScriptSceneNode::isNull() const
{
return _node.lock() == NULL;
}
ScriptSceneNode ScriptSceneNode::getParent()
{
scene::INodePtr node = _node.lock();
return node != NULL ? ScriptSceneNode(node->getParent()) : ScriptSceneNode(scene::INodePtr());
}
std::string ScriptSceneNode::getNodeType()
{
scene::INodePtr node = _node.lock();
return node != NULL ? getNameForNodeType(node->getNodeType()) : "null";
}
void ScriptSceneNode::traverse(scene::NodeVisitor& visitor)
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
node->traverse(visitor);
}
}
void ScriptSceneNode::traverseChildren(scene::NodeVisitor& visitor)
{
scene::INodePtr node = _node.lock();
if (node != NULL) {
node->traverseChildren(visitor);
}
}
bool ScriptSceneNode::isSelected()
{
scene::INodePtr node = _node.lock();
if (node == NULL) return false;
ISelectablePtr selectable = scene::node_cast<ISelectable>(node);
return (selectable != NULL) ? selectable->isSelected() : false;
}
void ScriptSceneNode::setSelected(int selected)
{
scene::INodePtr node = _node.lock();
if (node == NULL) return;
ISelectablePtr selectable = scene::node_cast<ISelectable>(node);
if (selectable != NULL) {
selectable->setSelected(static_cast<bool>(selected));
}
}
void ScriptSceneNode::invertSelected()
{
scene::INodePtr node = _node.lock();
if (node == NULL) return;
ISelectablePtr selectable = scene::node_cast<ISelectable>(node);
if (selectable != NULL) {
selectable->setSelected(!selectable->isSelected());
}
}
ScriptSceneNode SceneGraphInterface::root()
{
return ScriptSceneNode(GlobalSceneGraph().root());
}
void SceneGraphInterface::registerInterface(py::module& scope, py::dict& globals)
{
// Expose the scene::Node interface
py::class_<ScriptSceneNode> sceneNode(scope, "SceneNode");
sceneNode.def(py::init<const scene::INodePtr&>());
sceneNode.def("addToContainer", &ScriptSceneNode::addToContainer);
sceneNode.def("removeFromParent", &ScriptSceneNode::removeFromParent);
sceneNode.def("getWorldAABB", &ScriptSceneNode::getWorldAABB, py::return_value_policy::reference);
sceneNode.def("isNull", &ScriptSceneNode::isNull);
sceneNode.def("getParent", &ScriptSceneNode::getParent);
sceneNode.def("getNodeType", &ScriptSceneNode::getNodeType);
sceneNode.def("traverse", &ScriptSceneNode::traverse);
sceneNode.def("traverseChildren", &ScriptSceneNode::traverseChildren);
sceneNode.def("setSelected", &ScriptSceneNode::setSelected);
sceneNode.def("invertSelected", &ScriptSceneNode::invertSelected);
sceneNode.def("isSelected", &ScriptSceneNode::isSelected);
// Add the "isModel" and "getModel" methods to all ScriptSceneNodes
sceneNode.def("isModel", &ScriptModelNode::isModel);
sceneNode.def("getModel", &ScriptModelNode::getModel);
// Add the "is/get" brush methods
sceneNode.def("isBrush", &ScriptBrushNode::isBrush);
sceneNode.def("getBrush", &ScriptBrushNode::getBrush);
// Add the "is/get" entity methods
sceneNode.def("isEntity", &ScriptEntityNode::isEntity);
sceneNode.def("getEntity", &ScriptEntityNode::getEntity);
// Add the "is/get" patch methods
sceneNode.def("isPatch", &ScriptPatchNode::isPatch);
sceneNode.def("getPatch", &ScriptPatchNode::getPatch);
py::class_<scene::NodeVisitor, SceneNodeVisitorWrapper> visitor(scope, "SceneNodeVisitor");
visitor.def(py::init<>());
visitor.def("pre", &scene::NodeVisitor::pre);
visitor.def("post", &scene::NodeVisitor::post);
// Add the module declaration to the given python namespace
py::class_<SceneGraphInterface> sceneGraphInterface(scope, "SceneGraph");
sceneGraphInterface.def("root", &SceneGraphInterface::root);
// Now point the Python variable "GlobalSceneGraph" to this instance
globals["GlobalSceneGraph"] = this;
}
} // namespace script
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