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#pragma once
#include <pybind11/pybind11.h>
#include "iscript.h"
#include "iscriptinterface.h"
#include "iselectiongroup.h"
#include "SceneGraphInterface.h"
namespace script
{
// ========== SelectionGroup Handling ==========
class SelectionGroupVisitor
{
public:
virtual ~SelectionGroupVisitor() {}
virtual void visit(const scene::INodePtr& node) = 0;
};
// Wrap around the ISelectionSetManager::Visitor interface
class SelectionGroupVisitorWrapper :
public SelectionGroupVisitor
{
public:
void visit(const scene::INodePtr& node) override
{
// Wrap this method to python
PYBIND11_OVERLOAD_PURE(
void, /* Return type */
SelectionGroupVisitor, /* Parent class */
visit, /* Name of function in C++ (must match Python name) */
ScriptSceneNode(node) /* Argument(s) */
);
}
};
class ScriptSelectionGroup
{
private:
selection::ISelectionGroupPtr _group;
static std::string _emptyStr;
public:
ScriptSelectionGroup(const selection::ISelectionGroupPtr& group);
std::size_t getId();
const std::string& getName();
void setName(const std::string& name);
void addNode(const ScriptSceneNode& node);
void removeNode(const scene::INodePtr& node);
std::size_t size();
void setSelected(int selected);
void foreachNode(SelectionGroupVisitor& visitor);
};
class SelectionGroupInterface :
public IScriptInterface
{
public:
ScriptSelectionGroup createSelectionGroup();
ScriptSelectionGroup getSelectionGroup(std::size_t id);
ScriptSelectionGroup findOrCreateSelectionGroup(std::size_t id);
void setGroupSelected(std::size_t id, int selected);
void deleteAllSelectionGroups();
void deleteSelectionGroup(std::size_t id);
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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