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#pragma once
#include <pybind11/pybind11.h>
#include "iscript.h"
#include "iscriptinterface.h"
#include "selectionlib.h"
#include <map>
#include "SceneGraphInterface.h"
#include "BrushInterface.h"
namespace script
{
// ========== Selection Handling ==========
// Wrap around the SelectionSystem::Visitor interface
class SelectionVisitorWrapper :
public selection::SelectionSystem::Visitor
{
public:
void visit(const scene::INodePtr& node) const override
{
// Wrap this method to python
PYBIND11_OVERLOAD_PURE(
void, /* Return type */
selection::SelectionSystem::Visitor, /* Parent class */
visit, /* Name of function in C++ (must match Python name) */
ScriptSceneNode(node) /* Argument(s) */
);
}
};
// Special interface only used by Python scripts to visit selected faces
class SelectedFaceVisitor
{
public:
virtual ~SelectedFaceVisitor() {}
virtual void visitFace(IFace& face) = 0;
};
class SelectedFaceVisitorWrapper :
public SelectedFaceVisitor
{
public:
void visitFace(IFace& face) override
{
// Wrap this method to python
PYBIND11_OVERLOAD_PURE(
void, /* Return type */
SelectedFaceVisitor, /* Parent class */
visitFace, /* Name of function in C++ (must match Python name) */
ScriptFace(face) /* Argument(s) */
);
}
};
class SelectionInterface :
public IScriptInterface
{
public:
// SelectionSystem wrappers
const SelectionInfo& getSelectionInfo();
void foreachSelected(const selection::SelectionSystem::Visitor& visitor);
void foreachSelectedComponent(const selection::SelectionSystem::Visitor& visitor);
void foreachSelectedFace(SelectedFaceVisitor& visitor);
void setSelectedAll(int selected);
void setSelectedAllComponents(int selected);
ScriptSceneNode ultimateSelected();
ScriptSceneNode penultimateSelected();
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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