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#pragma once
#include "isound.h"
#include "iscript.h"
#include "iscriptinterface.h"
namespace script
{
class ScriptSoundRadii
{
SoundRadii _radii;
public:
ScriptSoundRadii() :
_radii(0,0,false)
{}
ScriptSoundRadii(const SoundRadii& radii) :
_radii(radii)
{}
operator SoundRadii&() {
return _radii;
}
void setMin(float min, int inMetres)
{
_radii.setMin(min, static_cast<bool>(inMetres));
}
void setMax(float max, int inMetres)
{
_radii.setMax(max, static_cast<bool>(inMetres));
}
float getMin(int inMetres) const
{
return _radii.getMin(static_cast<bool>(inMetres));
}
float getMax(int inMetres) const
{
return _radii.getMax(static_cast<bool>(inMetres));
}
};
/**
* This class represents a single sound shader for a script.
*/
class ScriptSoundShader
{
ISoundShader::Ptr _shader;
public:
ScriptSoundShader(const ISoundShader::Ptr& shader) :
_shader(shader)
{}
operator ISoundShader::Ptr&() {
return _shader;
}
std::string getName()
{
return _shader ? _shader->getDeclName() : "";
}
ScriptSoundRadii getRadii()
{
return _shader ? ScriptSoundRadii(_shader->getRadii()) : ScriptSoundRadii();
}
SoundFileList getSoundFileList()
{
return _shader ? _shader->getSoundFileList() : SoundFileList();
}
std::string getShaderFilePath()
{
return _shader ? _shader->getDeclFilePath() : std::string();
}
std::string getDefinition()
{
return _shader ? _shader->getBlockSyntax().contents : std::string();
}
bool isNull() const {
return _shader == NULL;
}
};
/**
* greebo: This class provides the script interface for the GlobalSoundManager module.
*/
class SoundManagerInterface :
public IScriptInterface
{
public:
// Wrapper methods for exposing the SoundManager interface
ScriptSoundShader getSoundShader(const std::string& shaderName);
bool playSound(const std::string& fileName);
void stopSound();
// IScriptInterface implementation
void registerInterface(py::module& scope, py::dict& globals) override;
};
} // namespace script
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