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#include "SceneManipulateMouseTool.h"
#include "i18n.h"
#include "iselection.h"
#include "selection/SelectionVolume.h"
#include "Rectangle.h"
namespace ui
{
const std::string& SceneManipulateMouseTool::getName()
{
static std::string name("ManipulateMouseTool");
return name;
}
const std::string& SceneManipulateMouseTool::getDisplayName()
{
static std::string displayName(_("Manipulate"));
return displayName;
}
selection::IManipulator::Ptr SceneManipulateMouseTool::getActiveManipulator()
{
return GlobalSelectionSystem().getActiveManipulator();
}
bool SceneManipulateMouseTool::manipulationIsPossible()
{
auto activeManipulator = getActiveManipulator();
assert(activeManipulator);
bool dragComponentMode = activeManipulator->getType() == selection::IManipulator::Drag &&
GlobalSelectionSystem().getSelectionMode() == selection::SelectionMode::Component;
return dragComponentMode || !nothingSelected();
}
Matrix4 SceneManipulateMouseTool::getPivot2World()
{
return GlobalSelectionSystem().getPivot2World();
}
void SceneManipulateMouseTool::onManipulationStart()
{
GlobalSelectionSystem().onManipulationStart();
}
void SceneManipulateMouseTool::onManipulationChanged()
{
GlobalSelectionSystem().onManipulationChanged();
}
void SceneManipulateMouseTool::onManipulationCancelled()
{
GlobalSelectionSystem().onManipulationCancelled();
}
void SceneManipulateMouseTool::onManipulationFinished()
{
GlobalSelectionSystem().onManipulationEnd();
}
bool SceneManipulateMouseTool::gridIsEnabled()
{
return true;
}
bool SceneManipulateMouseTool::nothingSelected() const
{
switch (GlobalSelectionSystem().getSelectionMode())
{
case selection::SelectionMode::Component:
return GlobalSelectionSystem().countSelectedComponents() == 0;
case selection::SelectionMode::GroupPart:
case selection::SelectionMode::Primitive:
case selection::SelectionMode::Entity:
return GlobalSelectionSystem().countSelected() == 0;
default:
return false;
};
}
}
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