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#pragma once
#include <list>
#include "icameraview.h"
#include "icommandsystem.h"
namespace camera
{
class CameraManager :
public ICameraViewManager
{
private:
sigc::signal<void> _sigCameraChanged;
// We keep track of created cameras to be able to
// issue focusCamera calls to them
std::list<ICameraView::Ptr> _cameras;
public:
// RegisterableModule
const std::string& getName() const override;
const StringSet& getDependencies() const override;
void initialiseModule(const IApplicationContext& ctx) override;
// ICameraManager
ICameraView::Ptr createCamera(render::IRenderView& view, const std::function<void(bool)>& requestRedraw) override;
void destroyCamera(const ICameraView::Ptr& camera) override;
void focusAllCameras(const Vector3& position, const Vector3& angles) override;
ICameraView& getActiveView() override;
sigc::signal<void>& signal_cameraChanged() override;
void onCameraViewChanged();
// Module-internal accessor
static CameraManager& GetInstanceInternal();
private:
void setActiveCameraPosition(const cmd::ArgumentList& args);
void setActiveCameraAngles(const cmd::ArgumentList& args);
};
}
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