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#include "Clipper.h"
#include "i18n.h"
#include "ipreferencesystem.h"
#include "itextstream.h"
#include "iundo.h"
#include "iscenegraph.h"
#include "iselection.h"
#include "itexdef.h"
#include "registry/registry.h"
#include "module/StaticModule.h"
#include "ClipPoint.h"
#include "SplitAlgorithm.h"
#include "brush/csg/CSG.h"
#include "debugging/debugging.h"
#include "selectionlib.h"
#include <functional>
namespace
{
const char* const RKEY_CLIPPER_USE_CAULK = "user/ui/clipper/useCaulk";
}
// Constructor
Clipper::Clipper() :
_movingClip(NULL),
_switch(true)
{}
// Update the internally stored variables on registry key change
void Clipper::keyChanged()
{
_caulkShader = GlobalRegistry().get(RKEY_CLIPPER_CAULK_SHADER);
_useCaulk = registry::getValue<bool>(RKEY_CLIPPER_USE_CAULK);
}
void Clipper::constructPreferences() {
IPreferencePage& page = GlobalPreferenceSystem().getPage(_("Settings/Clipper"));
page.appendCheckBox(_("Clipper tool uses caulk texture"), RKEY_CLIPPER_USE_CAULK);
page.appendEntry(_("Caulk shader name"), RKEY_CLIPPER_CAULK_SHADER);
}
OrthoOrientation Clipper::getViewType() const {
return _viewType;
}
void Clipper::setViewType(OrthoOrientation viewType) {
_viewType = viewType;
}
ClipPoint* Clipper::getMovingClip() {
return _movingClip;
}
Vector3& Clipper::getMovingClipCoords() {
// Check for NULL pointers, one never knows
if (_movingClip != NULL) {
return _movingClip->_coords;
}
// Return at least anything, i.e. the coordinates of the first clip point
return _clipPoints[0]._coords;
}
void Clipper::setMovingClip(ClipPoint* clipPoint) {
_movingClip = clipPoint;
}
bool Clipper::useCaulkForNewFaces() const
{
return _useCaulk;
}
const std::string& Clipper::getCaulkShader() const
{
return _caulkShader;
}
// greebo: Cycles through the three possible clip points and returns the nearest to point (for selectiontest)
ClipPoint* Clipper::find(const Vector3& point, OrthoOrientation viewtype, float scale) {
double bestDistance = FLT_MAX;
ClipPoint* bestClip = NULL;
for (unsigned int i = 0; i < NUM_CLIP_POINTS; i++) {
_clipPoints[i].testSelect(point, viewtype, scale, bestDistance, bestClip);
}
return bestClip;
}
// Returns true if at least two clip points are set
bool Clipper::valid() const {
return _clipPoints[0].isSet() && _clipPoints[1].isSet();
}
void Clipper::draw(float scale) {
// Draw clip points
for (unsigned int i = 0; i < NUM_CLIP_POINTS; i++) {
if (_clipPoints[i].isSet())
_clipPoints[i].Draw(i, scale);
}
}
void Clipper::getPlanePoints(Vector3 planepts[3], const AABB& bounds) const {
ASSERT_MESSAGE(valid(), "clipper points not initialised");
planepts[0] = _clipPoints[0]._coords;
planepts[1] = _clipPoints[1]._coords;
planepts[2] = _clipPoints[2]._coords;
Vector3 maxs(bounds.origin + bounds.extents);
Vector3 mins(bounds.origin - bounds.extents);
if (!_clipPoints[2].isSet()) {
int n = (_viewType == OrthoOrientation::XY) ? 2 : (_viewType == OrthoOrientation::YZ) ? 0 : 1;
int x = (n == 0) ? 1 : 0;
int y = (n == 2) ? 1 : 2;
if (n == 1) // on viewtype XZ, flip clip points
{
planepts[0][n] = maxs[n];
planepts[1][n] = maxs[n];
planepts[2][x] = _clipPoints[0]._coords[x];
planepts[2][y] = _clipPoints[0]._coords[y];
planepts[2][n] = mins[n];
}
else {
planepts[0][n] = mins[n];
planepts[1][n] = mins[n];
planepts[2][x] = _clipPoints[0]._coords[x];
planepts[2][y] = _clipPoints[0]._coords[y];
planepts[2][n] = maxs[n];
}
}
}
const Plane3& Clipper::getClipPlane()
{
return _clipPlane;
}
void Clipper::setClipPlane(const Plane3& plane)
{
_clipPlane = plane;
algorithm::setBrushClipPlane(plane);
}
void Clipper::update() {
Vector3 planepts[3];
if (!valid()) {
planepts[0] = Vector3(0, 0, 0);
planepts[1] = Vector3(0, 0, 0);
planepts[2] = Vector3(0, 0, 0);
setClipPlane(Plane3(0, 0, 0, 0));
}
else {
AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
getPlanePoints(planepts, bounds);
if (_switch) {
std::swap(planepts[0], planepts[1]);
}
setClipPlane(Plane3(planepts));
}
SceneChangeNotify();
}
void Clipper::flipClip() {
_switch = !_switch;
update();
SceneChangeNotify();
}
void Clipper::reset() {
for (unsigned int i = 0; i < NUM_CLIP_POINTS; i++) {
_clipPoints[i].reset();
}
}
void Clipper::clip() {
if (clipMode() && valid()) {
Vector3 planepts[3];
AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
getPlanePoints(planepts, bounds);
algorithm::splitBrushesByPlane(planepts, !_switch ? eFront : eBack);
reset();
update();
}
}
void Clipper::splitClip() {
if (clipMode() && valid()) {
Vector3 planepts[3];
AABB bounds(Vector3(0, 0, 0), Vector3(64, 64, 64));
getPlanePoints(planepts, bounds);
algorithm::splitBrushesByPlane(planepts, eFrontAndBack);
reset();
update();
}
}
bool Clipper::clipMode() const {
return GlobalSelectionSystem().getActiveManipulatorType() == selection::IManipulator::Clip;
}
void Clipper::onClipMode(bool enabled) {
// Revert all clip points to <0,0,0> values
reset();
// Revert the _movingClip pointer, if clip mode to be disabled
if (!enabled && _movingClip) {
_movingClip = 0;
}
update();
}
void Clipper::newClipPoint(const Vector3& point) {
if (_clipPoints[0].isSet() == false) {
_clipPoints[0]._coords = point;
_clipPoints[0].Set(true);
}
else if (_clipPoints[1].isSet() == false) {
_clipPoints[1]._coords = point;
_clipPoints[1].Set(true);
}
else if (_clipPoints[2].isSet() == false) {
_clipPoints[2]._coords = point;
_clipPoints[2].Set(true);
}
else {
// All three clip points were already set, restart with the first one
reset();
_clipPoints[0]._coords = point;
_clipPoints[0].Set(true);
}
update();
}
// RegisterableModule implementation
const std::string& Clipper::getName() const {
static std::string _name(MODULE_CLIPPER);
return _name;
}
const StringSet& Clipper::getDependencies() const {
static StringSet _dependencies;
if (_dependencies.empty())
{
_dependencies.insert(MODULE_XMLREGISTRY);
_dependencies.insert(MODULE_COMMANDSYSTEM);
_dependencies.insert(MODULE_PREFERENCESYSTEM);
}
return _dependencies;
}
void Clipper::initialiseModule(const IApplicationContext& ctx)
{
_useCaulk = registry::getValue<bool>(RKEY_CLIPPER_USE_CAULK);
_caulkShader = GlobalRegistry().get(RKEY_CLIPPER_CAULK_SHADER);
GlobalRegistry().signalForKey(RKEY_CLIPPER_USE_CAULK).connect(
sigc::mem_fun(this, &Clipper::keyChanged)
);
GlobalRegistry().signalForKey(RKEY_CLIPPER_CAULK_SHADER).connect(
sigc::mem_fun(this, &Clipper::keyChanged)
);
constructPreferences();
// Register the clip commands
auto haveSomethingToClip = [this] {
return clipMode() && selection::pred::haveBrush();
};
GlobalCommandSystem().addWithCheck(
"ClipSelected", cmd::noArgs([this] { clipSelectionCmd(); }), haveSomethingToClip
);
GlobalCommandSystem().addWithCheck(
"SplitSelected", cmd::noArgs([this] { splitSelectedCmd(); }), haveSomethingToClip
);
GlobalCommandSystem().addWithCheck(
"FlipClip", cmd::noArgs([this] { flipClip(); }), haveSomethingToClip
);
}
void Clipper::clipSelectionCmd() {
if (clipMode()) {
UndoableCommand undo("clipperClip");
clip();
}
}
void Clipper::splitSelectedCmd() {
if (clipMode()) {
UndoableCommand undo("clipperSplit");
splitClip();
}
}
// Define the static Clipper module
module::StaticModuleRegistration<Clipper> clipperModule;
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