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#include <future>
#include <fstream>
#include "i18n.h"
#include "DeclarationManager.h"
#include <regex>
#include "DeclarationFolderParser.h"
#include "parser/DefBlockSyntaxParser.h"
#include "ifilesystem.h"
#include "module/StaticModule.h"
#include "string/trim.h"
#include "os/path.h"
#include "os/file.h"
#include "fmt/format.h"
#include "gamelib.h"
#include "stream/TemporaryOutputStream.h"
#include "util/ScopedBoolLock.h"
namespace decl
{
void DeclarationManager::registerDeclType(const std::string& typeName, const IDeclarationCreator::Ptr& creator)
{
{
std::lock_guard creatorLock(_declarationAndCreatorLock);
if (_creatorsByTypename.count(typeName) > 0 || _creatorsByType.count(creator->getDeclType()) > 0)
{
throw std::logic_error("Type name " + typeName + " and/or type " +
getTypeName(creator->getDeclType()) + " has already been registered");
}
_creatorsByTypename.emplace(typeName, creator);
_creatorsByType.emplace(creator->getDeclType(), creator);
}
// A new parser might be able to parse some of the unrecognised blocks
handleUnrecognisedBlocks();
}
void DeclarationManager::unregisterDeclType(const std::string& typeName)
{
std::lock_guard parserLock(_declarationAndCreatorLock);
auto existing = _creatorsByTypename.find(typeName);
if (existing == _creatorsByTypename.end())
{
throw std::logic_error("Type name " + typeName + " has not been registered");
}
_creatorsByTypename.erase(existing);
}
void DeclarationManager::registerDeclFolder(Type defaultType, const std::string& inputFolder, const std::string& inputExtension)
{
// Sanitise input strings
auto vfsPath = os::standardPathWithSlash(inputFolder);
auto extension = string::trim_left_copy(inputExtension, ".");
{
std::lock_guard folderLock(_registeredFoldersLock);
_registeredFolders.emplace_back(RegisteredFolder{ vfsPath, extension, defaultType });
}
std::lock_guard declLock(_declarationAndCreatorLock);
auto& decls = _declarationsByType.try_emplace(defaultType, Declarations()).first->second;
// Start the parser thread
decls.parser = std::make_unique<DeclarationFolderParser>(*this, defaultType, vfsPath, extension, getTypenameMapping());
decls.parser->start();
}
std::map<std::string, Type, string::ILess> DeclarationManager::getTypenameMapping()
{
std::map<std::string, Type, string::ILess> result;
std::lock_guard creatorLock(_declarationAndCreatorLock);
for (const auto& [name, creator] : _creatorsByTypename)
{
result[name] = creator->getDeclType();
}
return result;
}
IDeclaration::Ptr DeclarationManager::findDeclaration(Type type, const std::string& name)
{
IDeclaration::Ptr returnValue;
doWithDeclarationLock(type, [&](NamedDeclarations& decls)
{
auto decl = decls.find(name);
if (decl != decls.end())
{
returnValue = decl->second;
}
});
return returnValue;
}
IDeclaration::Ptr DeclarationManager::findOrCreateDeclaration(Type type, const std::string& name)
{
IDeclaration::Ptr returnValue;
doWithDeclarationLock(type, [&](NamedDeclarations& decls)
{
auto decl = decls.find(name);
if (decl != decls.end())
{
returnValue = decl->second;
return;
}
// Nothing found, acquire the lock to create the new decl
// Check if we even know that type, otherwise throw
if (_creatorsByType.count(type) == 0)
{
throw std::invalid_argument("Unregistered type " + getTypeName(type));
}
// Construct the default block
DeclarationBlockSyntax syntax;
syntax.typeName = getTypenameByType(type);
syntax.name = name;
// Derive the mod name from the path it can be written to
syntax.modName = game::current::getModPath(game::current::getWriteableGameResourcePath());
returnValue = createOrUpdateDeclaration(type, syntax);
signal_DeclCreated().emit(type, name);
});
// If the value is still empty at this point, throw
if (!returnValue)
{
throw std::invalid_argument("Unregistered type " + getTypeName(type));
}
return returnValue;
}
void DeclarationManager::foreachDeclaration(Type type, const std::function<void(const IDeclaration::Ptr&)>& functor)
{
doWithDeclarationLock(type, [&](NamedDeclarations& decls)
{
for (const auto& [_, decl] : decls)
{
functor(decl);
}
});
}
void DeclarationManager::doWithDeclarationLock(Type type, const std::function<void(NamedDeclarations&)>& action)
{
// All parsers should be done before doing anything with the declarations
waitForTypedParsersToFinish();
// Find type dictionary
std::lock_guard declLock(_declarationAndCreatorLock);
auto decls = _declarationsByType.find(type);
if (decls == _declarationsByType.end()) return;
action(decls->second.decls);
}
void DeclarationManager::reloadDeclarations()
{
// Don't allow reloadDecls to be run before the startup phase is complete
waitForTypedParsersToFinish();
// Don't allow more than one simultaneous reloadDecls run
if (_reparseInProgress) return;
util::ScopedBoolLock reparseLock(_reparseInProgress);
// Invoke the declsReloading signal for all types
{
std::lock_guard declLock(_declarationAndCreatorLock);
for (const auto& [type, _] : _declarationsByType)
{
signal_DeclsReloading(type).emit();
}
}
_parseStamp++;
// Remove all unrecognised blocks from previous runs
{
std::lock_guard lock(_unrecognisedBlockLock);
_unrecognisedBlocks.clear();
}
runParsersForAllFolders();
{
std::lock_guard lock(_parseResultLock);
// Process the buffered results synchronously
for (auto& [type, result] : _parseResults)
{
processParseResult(type, result);
}
_parseResults.clear();
}
std::vector<Type> typesToNotify;
// Empty all declarations that haven't been touched during this reparse run
{
std::lock_guard declLock(_declarationAndCreatorLock);
for (const auto& [_, namedDecls] : _declarationsByType)
{
for (const auto& [name, decl] : namedDecls.decls)
{
if (decl->getParseStamp() < _parseStamp)
{
rMessage() << "[DeclManager] " << getTypeName(decl->getDeclType()) << " " <<
name << " no longer present after reloadDecls" << std::endl;
auto syntax = decl->getBlockSyntax();
// Clear name and file info
syntax.contents.clear();
syntax.fileInfo = vfs::FileInfo();
decl->setBlockSyntax(syntax);
}
}
}
// Invoke the declsReloaded signal for all types
for (const auto& [type, _] : _declarationsByType)
{
typesToNotify.push_back(type);
}
}
// Notify the clients with the lock released
for (auto type : typesToNotify)
{
emitDeclsReloadedSignal(type);
}
}
void DeclarationManager::waitForTypedParsersToFinish()
{
{
// Acquire the lock to modify the cleanup tasks list
std::lock_guard declLock(_declarationAndCreatorLock);
// Extract all parsers while we hold the lock
std::vector<std::unique_ptr<DeclarationFolderParser>> parsersToFinish;
for (auto& [_, decl] : _declarationsByType)
{
if (decl.parser)
{
parsersToFinish.emplace_back(std::move(decl.parser));
}
}
if (!parsersToFinish.empty())
{
// Add the task to the list, we need to wait for it when shutting down the module
// Move the collected parsers to the async lambda and clear it there
_parserCleanupTasks.emplace_back(std::make_shared<std::shared_future<void>>(
std::async(std::launch::async, [parsers = std::move(parsersToFinish)]() mutable
{
// Without locking anything, just let all parsers finish their work
parsers.clear();
})));
}
}
// Let all running tasks finish
waitForCleanupTasksToFinish();
}
void DeclarationManager::waitForCleanupTasksToFinish()
{
while (true)
{
// Find the next cleanup task, but don't remove it from the list
// Other threads might check the same list and get the impression there's nothing to wait for
std::shared_ptr<std::shared_future<void>> task;
{
// Pick the next task to wait for
std::lock_guard declLock(_declarationAndCreatorLock);
if (_parserCleanupTasks.empty()) break; // Done
for (const auto& candidate : _parserCleanupTasks)
{
if (candidate && candidate->valid() &&
candidate->wait_for(std::chrono::milliseconds(0)) != std::future_status::ready)
{
task = candidate;
break;
}
}
if (!task) return;
}
task->get(); // wait for this task, then enter the next round
}
}
void DeclarationManager::waitForSignalInvokersToFinish()
{
while (true)
{
// Pick the next task to wait for
auto declLock = std::make_unique<std::lock_guard<std::recursive_mutex>>(_declarationAndCreatorLock);
// No cleanup task found, check the tasks in the declaration structures
std::future<void> signalInvoker;
for (auto& [_, decl] : _declarationsByType)
{
if (decl.signalInvoker.valid())
{
signalInvoker = std::move(decl.signalInvoker);
break;
}
}
if (signalInvoker.valid())
{
declLock.reset();
signalInvoker.get();
continue;
}
return; // nothing more to do, we're done
}
}
void DeclarationManager::runParsersForAllFolders()
{
std::vector<std::unique_ptr<DeclarationFolderParser>> parsers;
{
std::lock_guard folderLock(_registeredFoldersLock);
auto typeMapping = getTypenameMapping();
// Start a parser for each known folder
for (const auto& folder : _registeredFolders)
{
auto& parser = parsers.emplace_back(
std::make_unique<DeclarationFolderParser>(*this, folder.defaultType, folder.folder, folder.extension, typeMapping)
);
parser->start();
}
}
// Wait for all parsers to complete
while (!parsers.empty())
{
parsers.back()->ensureFinished();
parsers.pop_back();
}
}
void DeclarationManager::removeDeclaration(Type type, const std::string& name)
{
// All parsers need to have finished
waitForTypedParsersToFinish();
// Acquire the lock and perform the removal
doWithDeclarationLock(type, [&](NamedDeclarations& decls)
{
auto decl = decls.find(name);
if (decl != decls.end())
{
removeDeclarationFromFile(decl->second);
// Clear out this declaration's syntax block
auto syntax = decl->second->getBlockSyntax();
syntax.name.clear();
syntax.typeName.clear();
syntax.contents.clear();
syntax.fileInfo = vfs::FileInfo();
decl->second->setBlockSyntax(syntax);
decls.erase(decl);
signal_DeclRemoved().emit(type, name);
}
});
}
namespace
{
bool removeDeclarationFromSyntaxTree(const parser::DefSyntaxTree::Ptr& syntaxTree, const std::string& declName)
{
// Remove the declaration from the tree
std::vector<parser::DefSyntaxNode::Ptr> nodesToRemove;
const auto& childNodes = syntaxTree->getRoot()->getChildren();
for (int i = 0; i < childNodes.size(); ++i)
{
const auto& node = childNodes.at(i);
if (node->getType() != parser::DefSyntaxNode::Type::DeclBlock) continue;
auto blockNode = std::static_pointer_cast<parser::DefBlockSyntax>(node);
if (blockNode->getName() && blockNode->getName()->getToken().value == declName)
{
nodesToRemove.push_back(blockNode);
parser::DefSyntaxNode::Ptr encounteredWhitespace;
// Try to locate comment nodes preceding this block
for (int p = i - 1; p >= 0; --p)
{
const auto& predecessor = childNodes.at(p);
if (predecessor->getType() == parser::DefSyntaxNode::Type::Whitespace)
{
// Stop at the first whitespace token that contains more than one line break
auto whitespace = std::static_pointer_cast<parser::DefWhitespaceSyntax>(predecessor);
// stop searching at the first empty line
if (whitespace->getNumberOfLineBreaks() > 1) break;
// This is just a single line break (or none), remember to remove it when we encounter a comment
encounteredWhitespace = predecessor;
}
else if (predecessor->getType() == parser::DefSyntaxNode::Type::Comment)
{
nodesToRemove.push_back(predecessor);
// Remove any whitespace that stood between this comment and the block
if (encounteredWhitespace)
{
nodesToRemove.push_back(encounteredWhitespace);
encounteredWhitespace.reset();
}
continue;
}
else // stop at all other node types
{
break;
}
}
}
}
for (const auto& node : nodesToRemove)
{
syntaxTree->getRoot()->removeChildNode(node);
}
return !nodesToRemove.empty(); // true if we removed one node or more
}
}
void DeclarationManager::removeDeclarationFromFile(const IDeclaration::Ptr& decl)
{
const auto& syntax = decl->getBlockSyntax();
// Nothing to do if the decl hasn't been saved
if (syntax.fileInfo.name.empty()) return;
if (!syntax.fileInfo.getIsPhysicalFile())
{
throw std::logic_error("Only declarations stored in physical files can be removed.");
}
auto fullPath = GlobalFileSystem().findFile(syntax.fileInfo.fullPath());
if (fullPath.empty() || !fs::exists(fullPath))
{
return;
}
fullPath += syntax.fileInfo.fullPath();
// Load the syntax tree from the existing file
std::ifstream existingFile(fullPath);
if (!existingFile.is_open())
{
throw std::runtime_error(fmt::format(_("Cannot open file for reading: {0}"), fullPath));
}
// Parse the existing file into a syntax tree for manipulation
parser::DefBlockSyntaxParser<std::istream> parser(existingFile);
auto syntaxTree = parser.parse();
existingFile.close();
// Try to remove the decl from the syntax tree (using the original name)
// Returns false if the decl could not be located (decl has not been saved to this file then)
if (removeDeclarationFromSyntaxTree(syntaxTree, decl->getOriginalDeclName()))
{
// Open a temporary file
stream::TemporaryOutputStream tempStream(fullPath);
auto& stream = tempStream.getStream();
// Move the old file to .bak before overwriting it
os::moveToBackupFile(fullPath);
// Export the modified syntax tree
stream << syntaxTree->getString();
tempStream.closeAndReplaceTargetFile();
}
}
bool DeclarationManager::renameDeclaration(Type type, const std::string& oldName_Incoming, const std::string& newName)
{
auto result = false;
if (oldName_Incoming == newName)
{
rWarning() << "Cannot rename, the new name is no different" << std::endl;
return result;
}
// Create a local copy, the reference might point to the same string as the newName
std::string oldName = oldName_Incoming;
// Acquire the lock and perform the rename
doWithDeclarationLock(type, [&](NamedDeclarations& decls)
{
auto decl = decls.find(newName);
if (decl != decls.end())
{
rWarning() << "Cannot rename declaration to " << newName << " since this name is already in use" << std::endl;
return;
}
// Look up the original declaration
decl = decls.find(oldName);
if (decl == decls.end())
{
rWarning() << "Cannot rename non-existent declaration " << oldName << std::endl;
return;
}
// Rename in definition table
auto extracted = decls.extract(oldName);
extracted.key() = newName;
decl = decls.insert(std::move(extracted)).position;
// Store the new in the decl itself
decl->second->setDeclName(newName);
result = true;
});
if (result)
{
signal_DeclRenamed().emit(type, oldName, newName);
}
return result;
}
namespace
{
void ensureTargetFileExists(const std::string& targetFile, const std::string& relativePath)
{
// If the file doesn't exist yet, let's check if we need to inherit stuff from the VFS
if (fs::exists(targetFile)) return;
auto inheritFile = GlobalFileSystem().openTextFile(relativePath);
if (!inheritFile) return;
// There is a file with that name already in the VFS, copy it to the target file
TextInputStream& inheritStream = inheritFile->getInputStream();
std::ofstream outFile(targetFile);
if (!outFile.is_open())
{
throw std::runtime_error(fmt::format(_("Cannot open file for writing: {0}"), targetFile));
}
char buf[16384];
std::size_t bytesRead = inheritStream.read(buf, sizeof(buf));
while (bytesRead > 0)
{
outFile.write(buf, bytesRead);
bytesRead = inheritStream.read(buf, sizeof(buf));
}
outFile.close();
}
}
void DeclarationManager::saveDeclaration(const IDeclaration::Ptr& decl)
{
const auto& syntax = decl->getBlockSyntax();
// Check filename for emptiness
if (syntax.fileInfo.name.empty())
{
throw std::invalid_argument("The file name of the decl is empty.");
}
// All parsers need to have finished
waitForTypedParsersToFinish();
std::string relativePath = syntax.fileInfo.fullPath();
fs::path targetPath = game::current::getWriteableGameResourcePath();
// Ensure the target folder exists
targetPath /= os::getDirectory(relativePath);
fs::create_directories(targetPath);
auto targetFile = targetPath / os::getFilename(syntax.fileInfo.name);
// Make sure the physical file exists and is inheriting its contents from the VFS (if necessary)
ensureTargetFileExists(targetFile.string(), relativePath);
// Open a temporary file
stream::TemporaryOutputStream tempStream(targetFile);
auto& stream = tempStream.getStream();
parser::DefSyntaxTree::Ptr syntaxTree;
if (fs::exists(targetFile))
{
// Parse the existing file into a syntax tree for manipulation
std::ifstream inheritStream(targetFile.string());
parser::DefBlockSyntaxParser<std::istream> parser(inheritStream);
syntaxTree = parser.parse();
inheritStream.close();
}
else
{
// Since there's no existing file, create a new syntax tree
syntaxTree = std::make_shared<parser::DefSyntaxTree>();
}
// Take the first named block matching our decl. There's a risk that there is another
// decl of a different type with the same name in the tree, but we don't try to check this here
auto block = syntaxTree->findFirstNamedBlock(decl->getOriginalDeclName());
if (!block)
{
// Create a new block node with leading whitespace and add it to the tree
syntaxTree->getRoot()->appendChildNode(parser::DefWhitespaceSyntax::Create("\n\n"));
block = parser::DefBlockSyntax::CreateTypedBlock(syntax.typeName, decl->getDeclName());
syntaxTree->getRoot()->appendChildNode(block);
}
// Check if the name of the decl has been changed
if (decl->getDeclName() != decl->getOriginalDeclName())
{
// Update the name syntax node
block->getName()->setName(decl->getDeclName());
}
// Store the new block contents and save the file
block->setBlockContents(syntax.contents);
// Export the modified syntax tree
stream << syntaxTree->getString();
tempStream.closeAndReplaceTargetFile();
// Refresh the file info, otherwise a newly created file might not be considered "physical"
// and declarations might report themselves as if they were originating in a PK4
decl->setFileInfo(GlobalFileSystem().getFileInfo(relativePath));
if (decl->getDeclName() != decl->getOriginalDeclName())
{
// Now that the decl is saved under a new name, update the original decl name
decl->setOriginalDeclName(decl->getDeclName());
}
}
sigc::signal<void>& DeclarationManager::signal_DeclsReloading(Type type)
{
std::lock_guard lock(_signalAddLock);
return _declsReloadingSignals.try_emplace(type).first->second;
}
sigc::signal<void>& DeclarationManager::signal_DeclsReloaded(Type type)
{
std::lock_guard lock(_signalAddLock);
return _declsReloadedSignals.try_emplace(type).first->second;
}
sigc::signal<void(Type, const std::string&, const std::string&)>& DeclarationManager::signal_DeclRenamed()
{
return _declRenamedSignal;
}
sigc::signal<void(Type, const std::string&)>& DeclarationManager::signal_DeclCreated()
{
return _declCreatedSignal;
}
sigc::signal<void(Type, const std::string&)>& DeclarationManager::signal_DeclRemoved()
{
return _declRemovedSignal;
}
void DeclarationManager::emitDeclsReloadedSignal(Type type)
{
signal_DeclsReloaded(type).emit();
}
void DeclarationManager::onParserFinished(Type parserType, ParseResult& parsedBlocks)
{
if (_reparseInProgress)
{
std::lock_guard lock(_parseResultLock);
// In the reparse scenario the results are processed synchronously
// so buffer everything and let the reloadDeclarations() method
// assign the blocks in the thread that started it.
auto& pair = _parseResults.emplace_back(parserType, ParseResult());
pair.second.swap(parsedBlocks);
}
else
{
// When not reloading, process the result immediately
processParseResult(parserType, parsedBlocks);
}
// Move the parser reference out and wait for it to finish. Once the parser is gone,
// the public API will be available to any callbacks the decls reloaded signal
// is going to invoke. Since we're already on the parser thread
// itself here, we need to do this on a separate thread to avoid deadlocks
{
std::lock_guard declLock(_declarationAndCreatorLock);
auto decls = _declarationsByType.find(parserType);
assert(decls != _declarationsByType.end());
// Check if the parser reference is still there,
// it might have already been moved out in doWithDeclarationLock()
if (decls->second.parser)
{
// Move the parser reference from the dictionary as capture to the lambda
// Then let the unique_ptr in the lambda go out of scope to finish off the thread
// Lambda is mutable to make the unique_ptr member non-const
decls->second.parserFinisher = std::async(std::launch::async, [p = std::move(decls->second.parser)]() mutable
{
p.reset();
});
}
// In the reparse scenario the calling code will emit this signal
// In the regular threaded scenario, the signal should fire on a separate thread
if (!_reparseInProgress)
{
decls->second.signalInvoker = std::async(std::launch::async, [=]()
{
emitDeclsReloadedSignal(parserType);
});
}
}
}
void DeclarationManager::processParseResult(Type parserType, ParseResult& parsedBlocks)
{
// Sort all parsed blocks into our main dictionary
// unrecognised blocks will be pushed to _unrecognisedBlocks
processParsedBlocks(parsedBlocks);
// Process the list of unrecognised blocks (from this and any previous run)
handleUnrecognisedBlocks();
}
void DeclarationManager::processParsedBlocks(ParseResult& parsedBlocks)
{
std::vector<DeclarationBlockSyntax> unrecognisedBlocks;
{
std::lock_guard declLock(_declarationAndCreatorLock);
// Coming back from a parser thread, sort the parsed decls into the main dictionary
for (auto& [type, blocks] : parsedBlocks)
{
for (auto& block : blocks)
{
if (type == Type::Undetermined)
{
// Block type unknown, put it on the pile, it will be processed later
unrecognisedBlocks.emplace_back(std::move(block));
continue;
}
createOrUpdateDeclaration(type, block);
}
}
}
// With the _declarationLock and _creatorLock released, push blocks to the pile of unrecognised ones
std::lock_guard lock(_unrecognisedBlockLock);
_unrecognisedBlocks.insert(_unrecognisedBlocks.end(), std::make_move_iterator(unrecognisedBlocks.begin()),
std::make_move_iterator(unrecognisedBlocks.end()));
}
bool DeclarationManager::tryDetermineBlockType(const DeclarationBlockSyntax& block, Type& type)
{
type = Type::Undetermined;
if (block.typeName.empty())
{
return false;
}
auto creator = _creatorsByTypename.find(block.typeName);
if (creator == _creatorsByTypename.end())
{
return false;
}
// Found a creator that can handle this type
type = creator->second->getDeclType();
return true;
}
const IDeclaration::Ptr& DeclarationManager::createOrUpdateDeclaration(Type type, const DeclarationBlockSyntax& block)
{
// Get the mapping for this decl type
auto it = _declarationsByType.find(type);
if (it == _declarationsByType.end())
{
it = _declarationsByType.emplace(type, Declarations()).first;
}
auto& map = it->second.decls;
// See if this decl is already in use
auto existing = map.find(block.name);
// Create declaration if not existing
if (existing == map.end())
{
auto creator = _creatorsByType.at(type);
existing = map.emplace(block.name, creator->createDeclaration(block.name)).first;
}
else if (existing->second->getParseStamp() == _parseStamp)
{
rWarning() << "[DeclParser]: " << getTypeName(type) << " " <<
existing->second->getDeclName() << " has already been declared" << std::endl;
// Any declaration following after the first is ignored
return existing->second;
}
// Assign the block to the declaration instance
existing->second->setBlockSyntax(block);
// Update the parse stamp for this instance
existing->second->setParseStamp(_parseStamp);
return existing->second;
}
void DeclarationManager::handleUnrecognisedBlocks()
{
auto unrecognisedBlockLock = std::make_unique<std::lock_guard<std::recursive_mutex>>(_unrecognisedBlockLock);
if (_unrecognisedBlocks.empty()) return;
// Move all unrecognised blocks to a temporary structure and release the lock
std::list<DeclarationBlockSyntax> unrecognisedBlocks(std::move(_unrecognisedBlocks));
unrecognisedBlockLock.reset();
{
std::lock_guard declarationLock(_declarationAndCreatorLock);
for (auto block = unrecognisedBlocks.begin(); block != unrecognisedBlocks.end();)
{
auto type = Type::Undetermined;
if (!tryDetermineBlockType(*block, type))
{
++block;
continue;
}
createOrUpdateDeclaration(type, *block);
unrecognisedBlocks.erase(block++);
}
}
// All remaining unrecognised blocks are moved back to the pile
unrecognisedBlockLock = std::make_unique<std::lock_guard<std::recursive_mutex>>(_unrecognisedBlockLock);
_unrecognisedBlocks.insert(_unrecognisedBlocks.end(), std::move_iterator(unrecognisedBlocks.begin()),
std::move_iterator(unrecognisedBlocks.end()));
}
std::string DeclarationManager::getTypenameByType(Type type)
{
std::lock_guard declarationLock(_declarationAndCreatorLock);
auto creator = _creatorsByType.at(type);
for (const auto& [typeName, candidate] : _creatorsByTypename)
{
if (candidate == creator)
{
return typeName;
}
}
throw std::invalid_argument("Unregistered type: " + getTypeName(type));
}
void DeclarationManager::onFilesystemInitialised()
{
reloadDeclarations();
}
const std::string& DeclarationManager::getName() const
{
static std::string _name(MODULE_DECLMANAGER);
return _name;
}
const StringSet& DeclarationManager::getDependencies() const
{
static StringSet _dependencies
{
MODULE_VIRTUALFILESYSTEM,
MODULE_COMMANDSYSTEM,
};
return _dependencies;
}
void DeclarationManager::initialiseModule(const IApplicationContext& ctx)
{
GlobalCommandSystem().addCommand("ReloadDecls",
std::bind(&DeclarationManager::reloadDeclsCmd, this, std::placeholders::_1));
// After the initial parsing, all decls will have a parseStamp of 0
_parseStamp = 0;
_reparseInProgress = false;
_vfsInitialisedConn = GlobalFileSystem().signal_Initialised().connect(
sigc::mem_fun(*this, &DeclarationManager::onFilesystemInitialised)
);
// Finish all pending threads before the modules are shut down
// The push_front is a counter-action to the Map module subscribing to the same event
module::GlobalModuleRegistry().signal_modulesUninitialising().slots().push_front([this]()
{
waitForTypedParsersToFinish();
waitForSignalInvokersToFinish();
});
}
void DeclarationManager::shutdownModule()
{
_vfsInitialisedConn.disconnect();
waitForTypedParsersToFinish();
waitForSignalInvokersToFinish();
// All parsers and tasks have finished, clear all structures, no need to lock anything
_parserCleanupTasks.clear();
_registeredFolders.clear();
_unrecognisedBlocks.clear();
_declarationsByType.clear();
_creatorsByTypename.clear();
_declsReloadingSignals.clear();
_declsReloadedSignals.clear();
_declRenamedSignal.clear();
_declRemovedSignal.clear();
}
void DeclarationManager::reloadDeclsCmd(const cmd::ArgumentList& _)
{
reloadDeclarations();
}
module::StaticModuleRegistration<DeclarationManager> _declManagerModule;
}
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