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#include "EntitySettings.h"
#include "registry/registry.h"
#include "registry/adaptors.h"
namespace entity
{
EntitySettings::EntitySettings() :
_lightVertexColours(static_cast<std::size_t>(LightEditVertexType::NumberOfVertexTypes))
{
// Wire up all booleans to update on registry value changes
initialiseAndObserveKey(RKEY_SHOW_ENTITY_NAMES, _renderEntityNames);
initialiseAndObserveKey(RKEY_SHOW_ALL_SPEAKER_RADII, _showAllSpeakerRadii);
initialiseAndObserveKey(RKEY_SHOW_ALL_LIGHT_RADII, _showAllLightRadii);
initialiseAndObserveKey(RKEY_DRAG_RESIZE_SYMMETRICALLY, _dragResizeEntitiesSymmetrically);
initialiseAndObserveKey(RKEY_ALWAYS_SHOW_LIGHT_VERTICES, _alwaysShowLightVertices);
initialiseAndObserveKey(RKEY_FREE_OBJECT_ROTATION, _freeObjectRotation);
initialiseAndObserveKey(RKEY_SHOW_ENTITY_ANGLES, _showEntityAngles);
// Initialise the default colours
_lightVertexColours[static_cast<std::size_t>(LightEditVertexType::StartEndDeselected)] = Vector3(0,1,1);
_lightVertexColours[static_cast<std::size_t>(LightEditVertexType::StartEndSelected)] = Vector3(0,0,1);
_lightVertexColours[static_cast<std::size_t>(LightEditVertexType::Inactive)] = Vector3(1,0,0);
_lightVertexColours[static_cast<std::size_t>(LightEditVertexType::Deselected)] = Vector3(0,1,0);
_lightVertexColours[static_cast<std::size_t>(LightEditVertexType::Selected)] = Vector3(0,0,1);
}
void EntitySettings::initialiseAndObserveKey(const std::string& key, bool& targetBool)
{
// Load the initial value from the registry
targetBool = registry::getValue<bool>(key);
_registryConnections.emplace_back(registry::observeBooleanKey(key,
[&]() { targetBool = true; onSettingsChanged(); },
[&]() { targetBool = false; onSettingsChanged(); })
);
}
EntitySettingsPtr& EntitySettings::InstancePtr()
{
static EntitySettingsPtr _entitySettingsInstancePtr;
if (!_entitySettingsInstancePtr)
{
_entitySettingsInstancePtr.reset(new EntitySettings);
}
return _entitySettingsInstancePtr;
}
void EntitySettings::destroy()
{
// free the instance
InstancePtr().reset();
}
void EntitySettings::onSettingsChanged()
{
_signalSettingsChanged.emit();
}
} // namespace entity
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