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#pragma once
#include "ientity.h"
#include "iregistry.h"
#include <sigc++/connection.h>
#include <sigc++/signal.h>
#include <memory>
#include "math/Vector3.h"
namespace entity {
class EntitySettings;
typedef std::shared_ptr<EntitySettings> EntitySettingsPtr;
/**
* greebo: A class managing the various settings for entities. It observes
* the corresponding keyvalues in the registry and updates the internal
* variables accordingly. This can be used as some sort of "cache"
* to avoid slow registry queries during rendering, for instance.
*/
class EntitySettings :
public IEntitySettings
{
private:
// TRUE if entity names should be drawn
bool _renderEntityNames;
// TRUE if speaker radii should be drawn
bool _showAllSpeakerRadii;
// TRUE if light radii should be drawn even when not selected
bool _showAllLightRadii;
// TRUE if entities should resize symmetrically on drag-resize operations
bool _dragResizeEntitiesSymmetrically;
// TRUE if lights should always render their components
bool _alwaysShowLightVertices;
bool _freeObjectRotation;
// true if GenericEntities should render their direction arrows
bool _showEntityAngles;
// Cached colour values
std::vector<Vector3> _lightVertexColours;
std::vector<sigc::connection> _registryConnections;
sigc::signal<void> _signalSettingsChanged;
// Private constructor
EntitySettings();
public:
const Vector3& getLightVertexColour(LightEditVertexType type) const override
{
assert(type != LightEditVertexType::NumberOfVertexTypes);
return _lightVertexColours[static_cast<std::size_t>(type)];
}
void setLightVertexColour(LightEditVertexType type, const Vector3& value) override
{
assert(type != LightEditVertexType::NumberOfVertexTypes);
_lightVertexColours[static_cast<std::size_t>(type)] = value;
onSettingsChanged();
}
bool getRenderEntityNames() const override
{
return _renderEntityNames;
}
void setRenderEntityNames(bool value) override
{
_renderEntityNames = value;
onSettingsChanged();
}
bool getShowAllSpeakerRadii() const override
{
return _showAllSpeakerRadii;
}
void setShowAllSpeakerRadii(bool value) override
{
_showAllSpeakerRadii = value;
onSettingsChanged();
}
bool getShowAllLightRadii() const override
{
return _showAllLightRadii;
}
void setShowAllLightRadii(bool value) override
{
_showAllLightRadii = value;
onSettingsChanged();
}
bool getDragResizeEntitiesSymmetrically() const override
{
return _dragResizeEntitiesSymmetrically;
}
void setDragResizeEntitiesSymmetrically(bool value) override
{
_dragResizeEntitiesSymmetrically = value;
onSettingsChanged();
}
bool getAlwaysShowLightVertices() const override
{
return _alwaysShowLightVertices;
}
void setAlwaysShowLightVertices(bool value) override
{
_alwaysShowLightVertices = value;
onSettingsChanged();
}
bool getFreeObjectRotation() const override
{
return _freeObjectRotation;
}
void setFreeObjectRotation(bool value) override
{
_freeObjectRotation = value;
onSettingsChanged();
}
bool getShowEntityAngles() const override
{
return _showEntityAngles;
}
void setShowEntityAngles(bool value) override
{
_showEntityAngles = value;
onSettingsChanged();
}
sigc::signal<void>& signal_settingsChanged() override
{
return _signalSettingsChanged;
}
// Container for the singleton (ptr)
static EntitySettingsPtr& InstancePtr();
// Releases the singleton pointer
static void destroy();
private:
void onSettingsChanged();
void initialiseAndObserveKey(const std::string& key, bool& targetBool);
};
} // namespace entity
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