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#pragma once
#include "ieclass.h"
#include "ientity.h"
#include "SpawnArgs.h"
namespace entity
{
class NameKey :
public KeyObserver
{
// The reference to the spawnarg structure
SpawnArgs& _entity;
// Cached "name" keyvalue
std::string _name;
sigc::signal<void> _sigNameChanged;
public:
NameKey(SpawnArgs& entity) :
_entity(entity)
{}
const std::string& getName() const
{
if (_name.empty())
{
return _entity.getEntityClass()->getDeclName();
}
return _name;
}
void onKeyValueChanged(const std::string& value)
{
_name = value;
_sigNameChanged.emit();
}
sigc::signal<void>& signal_nameChanged()
{
return _sigNameChanged;
}
};
} // namespace
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