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#include "NamespaceManager.h"
#include "iregistry.h"
#include "itextstream.h"
#include "string/predicate.h"
#include "gamelib.h"
namespace entity
{
namespace
{
const char* const NAME_KEY("name");
}
NamespaceManager::NamespaceManager(SpawnArgs& entity) :
_namespace(nullptr),
_entity(entity),
_updateMutex(false),
_nameKey(NAME_KEY)
{
// Attach <self> to the observed entity
_entity.attachObserver(this);
}
NamespaceManager::~NamespaceManager()
{
// Detach <self> from the observed Entity
_entity.detachObserver(this);
if (_namespace != nullptr)
{
// We're still attached to a namespace, break the connection
disconnectNameObservers();
detachNames();
setNamespace(nullptr);
}
}
// Gets/sets the namespace of this named object
void NamespaceManager::setNamespace(INamespace* space)
{
_namespace = space;
}
INamespace* NamespaceManager::getNamespace() const
{
return _namespace;
}
void NamespaceManager::detachNames()
{
if (_namespace == nullptr) return;
// Detach all names of the observed D3Entity
detachNameKeys();
}
void NamespaceManager::connectNameObservers()
{
if (_namespace == nullptr) return;
// Setup the keyobservers
attachKeyObservers();
}
void NamespaceManager::disconnectNameObservers()
{
if (_namespace == nullptr) return;
// Remove all keyobservers
detachKeyObservers();
// The namekeyobservers should be gone at this point, all of them
assert(_nameKeyObservers.empty());
}
std::string NamespaceManager::getName() const
{
return _entity.getKeyValue(_nameKey);
}
void NamespaceManager::changeName(const std::string& newName)
{
// Set the value, this should trigger the nameChanged() event on all observers
_entity.setKeyValue(_nameKey, newName);
}
void NamespaceManager::onKeyInsert(const std::string& key, EntityKeyValue& value)
{
// avoid double-updates when the keyvalue gets updated during this process
if (_updateMutex) return;
// Check if the key is relevant
if (keyIsName(key))
{
// Key is a "name", remember that one
_nameKeys.insert(std::make_pair(key, &value));
// Now, register this key in the namespace, if we have one
attachKeyToNamespace(key, value);
}
// Now setup the keyobservers
attachKeyObserver(key, value);
}
void NamespaceManager::onKeyErase(const std::string& key, EntityKeyValue& value)
{
// avoid double-updates when the keyvalue gets updated during this process
if (_updateMutex) return;
// Check if the key is relevant
if (keyIsName(key))
{
// Remove the key from the namespace
detachKeyFromNamespace(key, value);
// Remove they key from the map
_nameKeys.erase(key);
}
// Remove the keyobserver from this key
detachKeyObserver(key, value);
}
bool NamespaceManager::keyIsName(const std::string& key)
{
// In D3, only "name" spawnargs are actual names
return key == _nameKey;
}
bool NamespaceManager::keyIsReferringToEntityDef(const std::string& key)
{
return key == "classname" || string::starts_with(key, "def_");
}
// Freshly attaches all "names" to our namespace
void NamespaceManager::attachNames()
{
if (!_namespace) return;
for (const auto& pair : _nameKeys)
{
attachKeyToNamespace(pair.first, *pair.second);
}
}
void NamespaceManager::detachNameKeys()
{
for (const auto& pair : _nameKeys)
{
detachKeyFromNamespace(pair.first, *pair.second);
}
}
void NamespaceManager::attachKeyToNamespace(const std::string& key, EntityKeyValue& keyValue)
{
if (!_namespace) return;
std::string nameValue = keyValue.get();
// Check if the name already exists in that namespace
if (_namespace->nameExists(nameValue))
{
// We need to change our name, it seems, acquire a new one (and insert it)
nameValue = _namespace->addUniqueName(nameValue);
// Lock this class, to avoid this class from being called twice
_updateMutex = true;
// Update the entity keyvalue
keyValue.assign(nameValue);
_updateMutex = false;
}
// Name is valid and not yet known to this namespace, insert it
else if (!_namespace->insert(nameValue))
{
rError() << "Could not insert name: " << nameValue << " into namespace!\n";
}
}
void NamespaceManager::detachKeyFromNamespace(const std::string& key, EntityKeyValue& keyValue)
{
if (_namespace == nullptr) return;
// Remove the key from the namespace
_namespace->erase(keyValue.get());
}
void NamespaceManager::attachKeyObserver(const std::string& key, EntityKeyValue& keyValue)
{
if (_namespace == nullptr) return;
if (keyIsName(key))
{
// Instantiate a new observer
auto observer = std::make_shared<NameKeyObserver>(keyValue, _namespace);
// Store this observer object in the local map
_nameKeyObservers.insert(std::make_pair(&keyValue, observer));
}
else if (!keyIsReferringToEntityDef(key))
{
// Instantiate a new observer
auto observer = std::make_shared<KeyValueObserver>(keyValue, _namespace);
// Store this observer object in the local map
_keyValueObservers.insert(std::make_pair(&keyValue, observer));
}
}
void NamespaceManager::attachKeyObservers()
{
// May not be called with empty namespace
assert(_namespace);
// Traverse the entity
_entity.forEachEntityKeyValue([this](const std::string& key, EntityKeyValue& value)
{
attachKeyObserver(key, value);
});
}
void NamespaceManager::detachKeyObserver(const std::string& key, EntityKeyValue& keyValue)
{
if (_namespace == nullptr) return;
if (keyIsName(key))
{
// Destroy the NameKeyObserver object
_nameKeyObservers.erase(&keyValue);
}
else if (!keyIsReferringToEntityDef(key))
{
// Not a name key, destroy the KeyValueObserver
_keyValueObservers.erase(&keyValue);
}
}
void NamespaceManager::detachKeyObservers()
{
// May not be called with empty namespace
assert(_namespace);
// Traverse the entity
_entity.forEachEntityKeyValue([this](const std::string& key, EntityKeyValue& value)
{
detachKeyObserver(key, value);
});
}
} // namespace entity
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