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#pragma once
#include "math/Matrix4.h"
#include "render/RenderableTextBase.h"
#include "NameKey.h"
namespace entity
{
class EntityNode;
class RenderableEntityName :
public render::RenderableTextBase
{
private:
const EntityNode& _entity;
const NameKey& _nameKey;
Vector4 _colour;
public:
RenderableEntityName(const EntityNode& entity, const NameKey& nameKey) :
_entity(entity),
_nameKey(nameKey)
{}
const Vector3& getWorldPosition() override;
const std::string& getText() override;
const Vector4& getColour() override;
};
}
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