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#pragma once
#include "iimage.h"
#include "ImageTypeLoader.h"
#include <map>
namespace image
{
/// ImageLoader implementing module
class ImageLoader:
public IImageLoader
{
private:
// Map of image extension to loader class. Multiple image extensions may
// map to the same loader class.
typedef std::map<std::string, ImageTypeLoader::Ptr> LoadersByExtension;
LoadersByExtension _loadersByExtension;
ImageTypeLoader::Extensions _extensions;
private:
void addLoaderToMap(const ImageTypeLoader::Ptr& loader);
public:
// Construct and initialise loaders
ImageLoader();
// ImageLoader implementation
ImagePtr imageFromVFS(const std::string& vfsPath) const override;
ImagePtr imageFromFile(const std::string& filename) const override;
// RegisterableModule implementation
const std::string& getName() const override;
const StringSet& getDependencies() const override;
void initialiseModule(const IApplicationContext&) override;
};
}
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