1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449
|
#include "LayerInfoFileModule.h"
#include "ilayer.h"
#include "ientity.h"
#include "itextstream.h"
#include "scenelib.h"
#include "scene/LayerValidityCheckWalker.h"
#include "string/convert.h"
#include "debugging/ScenegraphUtils.h"
#include "parser/DefTokeniser.h"
#include "string/join.h"
namespace scene
{
namespace
{
constexpr const char* const NODE_TO_LAYER_MAPPING = "NodeToLayerMapping";
constexpr const char* const LAYER_HIERARCHY = "LayerHierarchy";
constexpr const char* const LAYER = "Layer";
constexpr const char* const ACTIVE_LAYER = "ActiveLayer";
constexpr const char* const HIDDEN_LAYERS = "HiddenLayers";
constexpr const char* const LAYERS = "Layers";
constexpr const char* const LAYER_PROPERTIES = "LayerProperties";
constexpr const char* const NODE = "Node";
constexpr const char* const PARENT = "Parent";
}
LayerInfoFileModule::LayerInfoFileModule() :
_layerInfoCount(0)
{
_standardLayerList.insert(0);
}
std::string LayerInfoFileModule::getName()
{
return "Layer Mapping";
}
void LayerInfoFileModule::clear()
{
_layerInfoCount = 0;
_output.str(std::string());
_output.clear();
_layerNameBuffer.str(std::string());
_layerNameBuffer.clear();
_layerHierarchyBuffer.str(std::string());
_layerHierarchyBuffer.clear();
_layerNames.clear();
_layerMappings.clear();
_layerParentIds.clear();
_activeLayerId = 0;
_hiddenLayerIds.clear();
}
void LayerInfoFileModule::onInfoFileSaveStart()
{
clear();
}
void LayerInfoFileModule::onBeginSaveMap(const scene::IMapRootNodePtr& root)
{
// Open a "Layers" block
_layerNameBuffer << "\t" << LAYERS << std::endl;
_layerNameBuffer << "\t{" << std::endl;
// Open a separate block for the parent-child relationships
_layerHierarchyBuffer << "\t" << LAYER_HIERARCHY << std::endl;
_layerHierarchyBuffer << "\t{" << std::endl;
// Visit all layers and write them to the stream
auto& layerManager = root->getLayerManager();
layerManager.foreachLayer([&](int layerId, const std::string& layerName)
{
_layerNameBuffer << "\t\t" << LAYER << " " << layerId << " { " << layerName << " }" << std::endl;
_layerHierarchyBuffer << "\t\t" << LAYER << " " << layerId << " " << PARENT << " { " << layerManager.getParentLayer(layerId) << " }" << std::endl;
if (!layerManager.layerIsVisible(layerId))
{
_hiddenLayerIds.push_back(layerId);
}
});
_activeLayerId = layerManager.getActiveLayer();
// Close both blocks
_layerNameBuffer << "\t}" << std::endl;
_layerHierarchyBuffer << "\t}" << std::endl;
}
void LayerInfoFileModule::onFinishSaveMap(const scene::IMapRootNodePtr& root)
{}
void LayerInfoFileModule::onSavePrimitive(const INodePtr& node, std::size_t entityNum, std::size_t primitiveNum)
{
saveNode(node);
}
void LayerInfoFileModule::onSaveEntity(const INodePtr& node, std::size_t entityNum)
{
saveNode(node);
}
void LayerInfoFileModule::saveNode(const INodePtr& node)
{
// Don't export the layer settings for models and particles, as they are not there
// at map load/parse time - these shouldn't even be passed in here
assert(Node_isEntity(node) || Node_isPrimitive(node));
// Open a Node block
_output << "\t\t" << NODE << " { ";
auto layers = node->getLayers();
// Write a space-separated list of node IDs
for (const auto& i : layers)
{
_output << i << " ";
}
// Close the Node block
_output << "}";
// Write additional node info, for easier debugging of layer issues
_output << " // " << getNodeInfo(node);
_output << std::endl;
_layerInfoCount++;
}
void LayerInfoFileModule::writeBlocks(std::ostream& stream)
{
// Write the layer names block
stream << _layerNameBuffer.str();
// Write the layer properties block
stream << "\t" << LAYER_PROPERTIES << std::endl;
stream << "\t{" << std::endl;
stream << "\t\t" << ACTIVE_LAYER << " { " << _activeLayerId << " }" << std::endl;
stream << "\t\t" << HIDDEN_LAYERS << " { " << string::join(_hiddenLayerIds, " ") << " }" << std::endl;
stream << "\t}" << std::endl;
// Write the layer hierarchy block
stream << _layerHierarchyBuffer.str();
// Write the NodeToLayerMapping block
stream << "\t" << NODE_TO_LAYER_MAPPING << std::endl;
stream << "\t{" << std::endl;
// Write the output buffer to the stream
if (_output.tellp() > 0)
{
stream << _output.rdbuf();
}
// Closing braces of NodeToLayerMapping block
stream << "\t}" << std::endl;
rMessage() << _layerInfoCount << " node-to-layer mappings written." << std::endl;
}
void LayerInfoFileModule::onInfoFileSaveFinished()
{
clear();
}
void LayerInfoFileModule::onInfoFileLoadStart()
{
clear();
}
bool LayerInfoFileModule::canParseBlock(const std::string& blockName)
{
return blockName == LAYERS || blockName == NODE_TO_LAYER_MAPPING ||
blockName == LAYER_HIERARCHY || blockName == LAYER_PROPERTIES;
}
void LayerInfoFileModule::parseBlock(const std::string& blockName, parser::DefTokeniser& tok)
{
assert(canParseBlock(blockName));
if (blockName == LAYERS)
{
parseLayerNames(tok);
}
else if (blockName == NODE_TO_LAYER_MAPPING)
{
parseNodeToLayerMapping(tok);
}
else if (blockName == LAYER_HIERARCHY)
{
parseLayerHierarchy(tok);
}
else if (blockName == LAYER_PROPERTIES)
{
parseLayerProperties(tok);
}
}
void LayerInfoFileModule::parseLayerNames(parser::DefTokeniser& tok)
{
// The opening brace
tok.assertNextToken("{");
while (tok.hasMoreTokens())
{
std::string token = tok.nextToken();
if (token == LAYER)
{
// Get the ID
std::string layerIDStr = tok.nextToken();
int layerID = string::convert<int>(layerIDStr);
tok.assertNextToken("{");
// Assemble the name
std::string name;
token = tok.nextToken();
while (token != "}")
{
name += token;
token = tok.nextToken();
}
rDebug() << "[InfoFile]: Parsed layer #" << layerID << " with name " << name << std::endl;
_layerNames.emplace(layerID, name);
continue;
}
if (token == "}")
{
break;
}
}
}
void LayerInfoFileModule::parseNodeToLayerMapping(parser::DefTokeniser& tok)
{
// The opening brace
tok.assertNextToken("{");
while (tok.hasMoreTokens())
{
std::string token = tok.nextToken();
if (token == NODE)
{
tok.assertNextToken("{");
// Create a new LayerList
_layerMappings.push_back(scene::LayerList());
while (tok.hasMoreTokens())
{
std::string nodeToken = tok.nextToken();
if (nodeToken == "}")
{
break;
}
// Add the ID to the list
_layerMappings.back().insert(string::convert<int>(nodeToken));
}
}
if (token == "}")
{
break;
}
}
}
void LayerInfoFileModule::parseLayerHierarchy(parser::DefTokeniser& tok)
{
// The opening brace
tok.assertNextToken("{");
while (tok.hasMoreTokens())
{
std::string token = tok.nextToken();
if (token == LAYER)
{
int layerId = string::convert<int>(tok.nextToken());
// The block just contains the parent ID
tok.assertNextToken(PARENT);
tok.assertNextToken("{");
auto parentLayerId = string::convert<int>(tok.nextToken());
tok.assertNextToken("}");
if (parentLayerId != -1)
{
rDebug() << "[InfoFile]: Layer #" << layerId << " is a child of " << parentLayerId << std::endl;
}
_layerParentIds.emplace(layerId, parentLayerId);
continue;
}
if (token == "}")
{
break;
}
}
}
void LayerInfoFileModule::parseLayerProperties(parser::DefTokeniser& tok)
{
/*
LayerProperties
{
ActiveLayer { 9 }
HiddenLayers { 2 1 6 7 }
}
*/
// The opening brace
tok.assertNextToken("{");
while (tok.hasMoreTokens())
{
auto token = tok.nextToken();
if (token == ACTIVE_LAYER)
{
// The block just contains the active layer ID, only a single one is supported
tok.assertNextToken("{");
_activeLayerId = string::convert<int>(tok.nextToken(), -1);
tok.assertNextToken("}");
if (_activeLayerId != -1)
{
rDebug() << "[InfoFile]: ActiveLayer ID could not be parsed: " << _activeLayerId << std::endl;
}
continue;
}
if (token == HIDDEN_LAYERS)
{
// The block just contains a list of delimited layer IDs (or nothing)
tok.assertNextToken("{");
while (tok.hasMoreTokens())
{
auto nodeToken = tok.nextToken();
if (nodeToken == "}") break;
// Add the ID to the list
_hiddenLayerIds.push_back(string::convert<int>(nodeToken));
}
continue;
}
if (token == "}") break;
}
}
void LayerInfoFileModule::applyInfoToScene(const IMapRootNodePtr& root, const map::NodeIndexMap& nodeMap)
{
auto& layerManager = root->getLayerManager();
// Create the layers according to the data found in the map information file
for (const auto& [id, name] : _layerNames)
{
// Create the named layer with the saved ID
layerManager.createLayer(name, id);
}
// Set the active layer before setting visibility
if (_activeLayerId != 0)
{
layerManager.setActiveLayer(_activeLayerId);
}
// Assign layer visibility status before the hierarchy is restored
// this way we don't implicitly set the child layer visibility
for (auto hiddenLayerId : _hiddenLayerIds)
{
layerManager.setLayerVisibility(hiddenLayerId, false);
}
// Assigning child and parent layers needs to happen after all layers have been created
for (const auto& [childLayerId, parentLayerId] : _layerParentIds)
{
layerManager.setParentLayer(childLayerId, parentLayerId);
}
// Set the layer mapping iterator to the beginning
auto mapping = _layerMappings.begin();
// Assign the layers
root->foreachNode([&](const INodePtr& node)
{
// To prevent all the support node types from getting layers assigned
// filter them out, only Entities and Primitives get mapped in the info file
if (Node_isEntity(node) || Node_isPrimitive(node))
{
// Check if the node index is out of bounds
if (mapping == _layerMappings.end())
{
node->assignToLayers(_standardLayerList);
return true;
}
// Retrieve the next set of layer mappings and assign them
node->assignToLayers(*(mapping++));
return true;
}
// All other node types inherit the layers from their parent node
// Model / particle / target line
if (auto parent = node->getParent(); parent)
{
node->assignToLayers(parent->getLayers());
}
return true;
});
rDebug() << "Sanity-checking the layer assignments...";
// Sanity-check the layer mapping, it's possible that some .darkradiant
// files are mapping nodes to non-existent layer IDs
LayerValidityCheckWalker checker;
root->traverseChildren(checker);
rDebug() << "done, had to fix " << checker.getNumFixed() << " assignments." << std::endl;
}
void LayerInfoFileModule::onInfoFileLoadFinished()
{
clear();
}
}
|