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#pragma once
#include "imapinfofile.h"
#include <sstream>
namespace scene
{
class LayerInfoFileModule :
public map::IMapInfoFileModule
{
private:
// Number of node-to-layer mappings written
std::size_t _layerInfoCount;
// Buffer to hold our output
std::stringstream _output;
std::stringstream _layerNameBuffer;
std::stringstream _layerHierarchyBuffer;
// The list of layernames
std::map<int, std::string> _layerNames;
std::map<int, int> _layerParentIds;
int _activeLayerId;
std::vector<int> _hiddenLayerIds;
typedef std::vector<scene::LayerList> LayerLists;
LayerLists _layerMappings;
// The standard list (node is part of layer 0)
scene::LayerList _standardLayerList;
public:
LayerInfoFileModule();
std::string getName() override;
void onInfoFileSaveStart() override;
void onBeginSaveMap(const scene::IMapRootNodePtr& root) override;
void onFinishSaveMap(const scene::IMapRootNodePtr& root) override;
void onSavePrimitive(const INodePtr& node, std::size_t entityNum, std::size_t primitiveNum) override;
void onSaveEntity(const INodePtr& node, std::size_t entityNum) override;
void writeBlocks(std::ostream& stream) override;
void onInfoFileSaveFinished() override;
void onInfoFileLoadStart() override;
bool canParseBlock(const std::string& blockName) override;
void parseBlock(const std::string& blockName, parser::DefTokeniser& tok) override;
void applyInfoToScene(const IMapRootNodePtr& root, const map::NodeIndexMap& nodeMap) override;
void onInfoFileLoadFinished() override;
private:
void saveNode(const INodePtr& node);
void clear();
void parseLayerNames(parser::DefTokeniser& tok);
void parseNodeToLayerMapping(parser::DefTokeniser& tok);
void parseLayerHierarchy(parser::DefTokeniser& tok);
void parseLayerProperties(parser::DefTokeniser& tok);
};
}
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