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#pragma once
#include <map>
#include <sigc++/connection.h>
#include "imap.h"
#include "MapPosition.h"
namespace map
{
class MapPositionManager
{
private:
// The position map (with a key as integer)
typedef std::map<unsigned int, MapPositionPtr> PositionMap;
PositionMap _positions;
sigc::connection _mapEventConn;
public:
MapPositionManager();
~MapPositionManager();
private:
void convertLegacyPositions();
void loadMapPositions();
void clearPositions();
/**
* greebo: Sets the camera to the start position. This uses the
* information stored in the worlspawn or the location of the
* info_player_start entity. If neither of these two exist, 0,0,0 is used.
*/
void gotoLastCameraPosition();
void saveLastCameraPosition(const scene::IMapRootNodePtr& root);
void removeLegacyCameraPosition();
void onMapEvent(IMap::MapEvent ev);
void onPreMapExport(const scene::IMapRootNodePtr& root);
};
} // namespace map
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