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#pragma once
#include "imapinfofile.h"
#include "KeyValueStore.h"
namespace map
{
/**
* Info File Module to persist the map property bag to the
* .darkradiant map info file.
*/
class MapPropertyInfoFileModule :
public IMapInfoFileModule
{
private:
KeyValueStore _store;
public:
std::string getName() override;
void onInfoFileSaveStart() override;
void onBeginSaveMap(const scene::IMapRootNodePtr& root) override;
void onFinishSaveMap(const scene::IMapRootNodePtr& root) override;
void onSavePrimitive(const scene::INodePtr& node, std::size_t entityNum, std::size_t primitiveNum) override;
void onSaveEntity(const scene::INodePtr& node, std::size_t entityNum) override;
void writeBlocks(std::ostream& stream) override;
void onInfoFileSaveFinished() override;
void onInfoFileLoadStart() override;
bool canParseBlock(const std::string& blockName) override;
void parseBlock(const std::string& blockName, parser::DefTokeniser& tok) override;
void applyInfoToScene(const scene::IMapRootNodePtr& root, const NodeIndexMap& nodeMap) override;
void onInfoFileLoadFinished() override;
private:
void clear();
};
}
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