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#pragma once
#include "render/RenderableGeometry.h"
#include "render/VertexCb.h"
#include "render/Colour4b.h"
namespace map
{
namespace detail
{
inline Vector4 toVector4(const Colour4b& colour)
{
return
{
colour.r / 255.0,
colour.g / 255.0,
colour.b / 255.0,
colour.a / 255.0
};
}
}
class RenderablePointFile :
public render::RenderableGeometry
{
private:
const std::vector<VertexCb>& _points;
public:
RenderablePointFile(const std::vector<VertexCb>& points) :
_points(points)
{}
protected:
void updateGeometry() override
{
std::vector<render::RenderVertex> vertices;
std::vector<unsigned int> indices;
if (_points.size() < 2) return;
for (unsigned int i = 0; i < _points.size(); ++i)
{
vertices.push_back(render::RenderVertex(_points[i].vertex, { 0, 0, 0 }, { 0, 0 }, detail::toVector4(_points[i].colour)));
if (i > 0)
{
indices.push_back(i-1);
indices.push_back(i);
}
}
updateGeometryWithData(render::GeometryType::Lines, vertices, indices);
}
};
}
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