1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314
|
#include "MapExporter.h"
#include <ostream>
#include "i18n.h"
#include "itextstream.h"
#include "ibrush.h"
#include "ipatch.h"
#include "ientity.h"
#include "imapresource.h"
#include "imap.h"
#include "igroupnode.h"
#include "registry/registry.h"
#include "string/string.h"
#include "scene/ChildPrimitives.h"
#include "messages/MapFileOperation.h"
namespace map
{
namespace
{
const char* const RKEY_FLOAT_PRECISION = "/mapFormat/floatPrecision";
const char* const RKEY_MAP_SAVE_STATUS_INTERLEAVE = "user/ui/map/saveStatusInterleave";
}
MapExporter::MapExporter(IMapWriter& writer, const scene::IMapRootNodePtr& root, std::ostream& mapStream, std::size_t nodeCount) :
_writer(writer),
_mapStream(mapStream),
_root(root),
_dialogEventLimiter(registry::getValue<int>(RKEY_MAP_SAVE_STATUS_INTERLEAVE)),
_totalNodeCount(nodeCount),
_curNodeCount(0),
_entityNum(0),
_primitiveNum(0),
_sendProgressMessages(true)
{
construct();
}
MapExporter::MapExporter(IMapWriter& writer, const scene::IMapRootNodePtr& root,
std::ostream& mapStream, std::ostream& auxStream, std::size_t nodeCount) :
_writer(writer),
_mapStream(mapStream),
_infoFileExporter(new InfoFileExporter(auxStream)),
_root(root),
_dialogEventLimiter(registry::getValue<int>(RKEY_MAP_SAVE_STATUS_INTERLEAVE)),
_totalNodeCount(nodeCount),
_curNodeCount(0),
_entityNum(0),
_primitiveNum(0),
_sendProgressMessages(true)
{
construct();
}
MapExporter::~MapExporter()
{
// Close any info file stream
_infoFileExporter.reset();
// The finish() call is placed in the destructor to make sure that
// even on unhandled exceptions the map is left in a working state
finishScene();
}
void MapExporter::construct()
{
// Prepare the output stream
game::IGamePtr curGame = GlobalGameManager().currentGame();
assert(curGame);
xml::NodeList nodes = curGame->getLocalXPath(RKEY_FLOAT_PRECISION);
assert(!nodes.empty());
int precision = string::convert<int>(nodes[0].getAttributeValue("value"));
_mapStream.precision(precision);
// Add origin to func_* children before writing
prepareScene();
}
void MapExporter::exportMap(const scene::INodePtr& root, const GraphTraversalFunc& traverse)
{
if (_sendProgressMessages)
{
FileOperation startedMsg(FileOperation::Type::Export, FileOperation::Started, _totalNodeCount > 0);
GlobalRadiantCore().getMessageBus().sendMessage(startedMsg);
}
try
{
auto mapRoot = std::dynamic_pointer_cast<scene::IMapRootNode>(root);
if (!mapRoot)
{
throw std::logic_error("Map node is not a scene::IMapRootNode");
}
_writer.beginWriteMap(mapRoot, _mapStream);
if (_infoFileExporter)
{
_infoFileExporter->beginSaveMap(mapRoot);
}
}
catch (IMapWriter::FailureException& ex)
{
rError() << "Failure exporting a node (pre): " << ex.what() << std::endl;
}
// Perform the actual map traversal
traverse(root, *this);
try
{
auto mapRoot = std::dynamic_pointer_cast<scene::IMapRootNode>(root);
if (!mapRoot)
{
throw std::logic_error("Map node is not a scene::IMapRootNode");
}
_writer.endWriteMap(mapRoot, _mapStream);
if (_infoFileExporter)
{
_infoFileExporter->finishSaveMap(mapRoot);
}
}
catch (IMapWriter::FailureException& ex)
{
rError() << "Failure exporting a node (pre): " << ex.what() << std::endl;
}
// finishScene() is handled through the destructor
}
bool MapExporter::pre(const scene::INodePtr& node)
{
try
{
auto entity = std::dynamic_pointer_cast<IEntityNode>(node);
if (entity)
{
// Progress dialog handling
onNodeProgress();
_writer.beginWriteEntity(entity, _mapStream);
if (_infoFileExporter) _infoFileExporter->visitEntity(node, _entityNum);
return true;
}
auto brush = std::dynamic_pointer_cast<IBrushNode>(node);
if (brush && brush->getIBrush().hasContributingFaces())
{
// Progress dialog handling
onNodeProgress();
_writer.beginWriteBrush(brush, _mapStream);
if (_infoFileExporter) _infoFileExporter->visitPrimitive(node, _entityNum, _primitiveNum);
return true;
}
auto patch = std::dynamic_pointer_cast<IPatchNode>(node);
if (patch)
{
// Progress dialog handling
onNodeProgress();
_writer.beginWritePatch(patch, _mapStream);
if (_infoFileExporter) _infoFileExporter->visitPrimitive(node, _entityNum, _primitiveNum);
return true;
}
}
catch (IMapWriter::FailureException& ex)
{
rError() << "Failure exporting a node (pre): " << ex.what() << std::endl;
}
return true; // full traversal
}
void MapExporter::post(const scene::INodePtr& node)
{
try
{
auto entity = std::dynamic_pointer_cast<IEntityNode>(node);
if (entity)
{
_writer.endWriteEntity(entity, _mapStream);
_entityNum++;
return;
}
auto brush = std::dynamic_pointer_cast<IBrushNode>(node);
if (brush && brush->getIBrush().hasContributingFaces())
{
_writer.endWriteBrush(brush, _mapStream);
_primitiveNum++;
return;
}
auto patch = std::dynamic_pointer_cast<IPatchNode>(node);
if (patch)
{
_writer.endWritePatch(patch, _mapStream);
_primitiveNum++;
return;
}
}
catch (IMapWriter::FailureException& ex)
{
rError() << "Failure exporting a node (post): " << ex.what() << std::endl;
}
}
void MapExporter::onNodeProgress()
{
_curNodeCount++;
// Update the dialog text. This will throw an exception if the cancel
// button is clicked, which we must catch and handle.
if (_dialogEventLimiter.readyForEvent())
{
float progressFraction = _totalNodeCount > 0 ?
static_cast<float>(_curNodeCount) / static_cast<float>(_totalNodeCount) : 0.0f;
if (_sendProgressMessages)
{
FileOperation msg(FileOperation::Type::Export, FileOperation::Progress, _totalNodeCount > 0, progressFraction);
msg.setText(fmt::format(_("Writing node {0:d}"), _curNodeCount));
GlobalRadiantCore().getMessageBus().sendMessage(msg);
}
}
}
void MapExporter::enableProgressMessages()
{
_sendProgressMessages = true;
}
void MapExporter::disableProgressMessages()
{
_sendProgressMessages = false;
}
void MapExporter::prepareScene()
{
// stgatilov: Hack to disable recalculateBrushWindings for hot-reload diffs
if (registry::getValue<std::string>("MapExporter_IgnoreBrushes") != "yes")
{
removeOriginFromChildPrimitives(_root);
// Re-evaluate all brushes, to update the Winding calculations
recalculateBrushWindings();
}
// Emit the pre-export event to give subscribers a chance to prepare the scene
GlobalMapResourceManager().signal_onResourceExporting().emit(_root);
}
void MapExporter::finishScene()
{
// Emit the post-export event to give subscribers a chance to cleanup the scene
GlobalMapResourceManager().signal_onResourceExported().emit(_root);
// stgatilov: Hack to disable recalculateBrushWindings for hot-reload diffs
if (registry::getValue<std::string>("MapExporter_IgnoreBrushes") != "yes")
{
scene::addOriginToChildPrimitives(_root);
// Re-evaluate all brushes, to update the Winding calculations
recalculateBrushWindings();
}
if (_sendProgressMessages)
{
FileOperation finishedMsg(FileOperation::Type::Export, FileOperation::Finished, _totalNodeCount > 0);
GlobalRadiantCore().getMessageBus().sendMessage(finishedMsg);
}
}
void MapExporter::recalculateBrushWindings()
{
_root->foreachNode([] (const scene::INodePtr& child)->bool
{
auto* brush = Node_getIBrush(child);
if (brush != nullptr)
{
brush->evaluateBRep();
}
return true;
});
}
} // namespace
|