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#pragma once
#include <string>
namespace map
{
namespace algorithm
{
// This reloads all models in the map
void refreshModels(bool blockScreenUpdates);
// This reloads all selected models in the map
void refreshSelectedModels(bool blockScreenUpdates);
// Reloads all entities with their model spawnarg referencing the given model path.
// The given model path denotes a VFS path, i.e. it is mod/game-relative
void refreshModelsByPath(const std::string& relativeModelPath);
}
}
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