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#include "Doom3MapFormat.h"
#include "itextstream.h"
#include "parser/DefTokeniser.h"
#include "Doom3MapReader.h"
#include "Doom3MapWriter.h"
#include "module/StaticModule.h"
namespace map
{
// RegisterableModule implementation
const std::string& Doom3MapFormat::getName() const {
static std::string _name("Doom3MapLoader");
return _name;
}
const StringSet& Doom3MapFormat::getDependencies() const
{
static StringSet _dependencies;
if (_dependencies.empty())
{
_dependencies.insert(MODULE_MAPFORMATMANAGER);
}
return _dependencies;
}
void Doom3MapFormat::initialiseModule(const IApplicationContext& ctx)
{
// Register ourselves as map format for maps and regions
GlobalMapFormatManager().registerMapFormat("map", shared_from_this());
GlobalMapFormatManager().registerMapFormat("reg", shared_from_this());
}
void Doom3MapFormat::shutdownModule()
{
// Unregister now that we're shutting down
GlobalMapFormatManager().unregisterMapFormat(shared_from_this());
}
const std::string& Doom3MapFormat::getMapFormatName() const
{
static std::string _name = "Doom 3";
return _name;
}
const std::string& Doom3MapFormat::getGameType() const
{
static std::string _gameType = "doom3";
return _gameType;
}
IMapReaderPtr Doom3MapFormat::getMapReader(IMapImportFilter& filter) const
{
return IMapReaderPtr(new Doom3MapReader(filter));
}
IMapWriterPtr Doom3MapFormat::getMapWriter() const
{
return IMapWriterPtr(new Doom3MapWriter);
}
bool Doom3MapFormat::allowInfoFileCreation() const
{
// allow .darkradiant files to be saved
return true;
}
bool Doom3MapFormat::canLoad(std::istream& stream) const
{
// Instantiate a tokeniser to read the first few tokens
parser::BasicDefTokeniser<std::istream> tok(stream);
try
{
// Require a "Version" token
tok.assertNextToken("Version");
// Require specific version, return true on success
return (std::stof(tok.nextToken()) == MAP_VERSION_D3);
}
catch (parser::ParseException&)
{}
catch (std::invalid_argument&)
{}
return false;
}
module::StaticModuleRegistration<Doom3MapFormat> d3MapModule;
} // namespace map
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