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#include "Doom3PrefabFormat.h"
#include "i18n.h"
#include "module/StaticModule.h"
namespace map
{
// RegisterableModule implementation
const std::string& Doom3PrefabFormat::getName() const
{
static std::string _name("Doom3PrefabLoader");
return _name;
}
void Doom3PrefabFormat::initialiseModule(const IApplicationContext& ctx)
{
// Register ourselves as map format
GlobalMapFormatManager().registerMapFormat("pfb", shared_from_this());
}
void Doom3PrefabFormat::shutdownModule()
{
// Unregister now that we're shutting down
GlobalMapFormatManager().unregisterMapFormat(shared_from_this());
}
const std::string& Doom3PrefabFormat::getMapFormatName() const
{
static std::string _name = "Doom 3 Prefab";
return _name;
}
bool Doom3PrefabFormat::allowInfoFileCreation() const
{
return false;
}
module::StaticModuleRegistration<Doom3PrefabFormat> d3PrefabModule;
} // namespace
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