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#pragma once
#include "Doom3MapFormat.h"
namespace map
{
/**
* The prefab format is a specialised Doom3 Map Format, mainly to
* ensure that no layer information is saved and loaded.
*/
class Doom3PrefabFormat :
public Doom3MapFormat
{
public:
// Override some RegisterableModule implementation
virtual const std::string& getName() const;
virtual void initialiseModule(const IApplicationContext& ctx);
virtual void shutdownModule();
virtual const std::string& getMapFormatName() const;
virtual bool allowInfoFileCreation() const;
};
typedef std::shared_ptr<Doom3PrefabFormat> Doom3PrefabFormatPtr;
} // namespace
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