1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
#pragma once
#include <map>
#include "inode.h"
#include "imapformat.h"
#include "parser/DefTokeniser.h"
namespace map {
class Quake3MapReader :
public IMapReader
{
protected:
IMapImportFilter& _importFilter;
// The map type for one entity's keyvalues (spawnargs)
typedef std::map<std::string, std::string> EntityKeyValues;
// The number of entities found in this map file so far
std::size_t _entityCount;
// The number of primitives of the currently parsed entity
std::size_t _primitiveCount;
// Our list of primitive parsers
typedef std::map<std::string, PrimitiveParserPtr> PrimitiveParsers;
PrimitiveParsers _primitiveParsers;
public:
Quake3MapReader(IMapImportFilter& importFilter);
// IMapReader implementation
virtual void readFromStream(std::istream& stream);
protected:
// Set up our set of primitive parsers
virtual void initPrimitiveParsers();
// Adds a specific primitive parser
virtual void addPrimitiveParser(const PrimitiveParserPtr& parser);
// Parses an entity plus all child primitives, throws on failure
virtual void parseEntity(parser::DefTokeniser& tok);
// Parse the primitive block and insert the child into the given parent
virtual void parsePrimitive(parser::DefTokeniser& tok, const scene::INodePtr& parentEntity);
// Create an entity with the given properties and layers
scene::INodePtr createEntity(const EntityKeyValues& keyValues);
};
} // namespace map
|