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#pragma once
#include "Doom3MapWriter.h"
#include "primitivewriters/BrushDef3Exporter.h"
#include "Quake4MapFormat.h"
namespace map
{
// A Q4 map writer is working nearly the same as for D3, with
// the exception of brushDef3 declarations having no contents flags
// and the map file carrying a different version number
class Quake4MapWriter :
public Doom3MapWriter
{
public:
virtual void beginWriteMap(const scene::IMapRootNodePtr& root, std::ostream& stream) override
{
// Write the version tag
stream << "Version " << MAP_VERSION_Q4 << std::endl;
}
virtual void beginWriteBrush(const IBrushNodePtr& brush, std::ostream& stream) override
{
// Primitive count comment
stream << "// primitive " << _primitiveCount++ << std::endl;
// Export brushDef3 definition to stream, but without contents flags
BrushDef3Exporter::exportBrush(stream, brush, false);
}
};
} // namespace
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