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#pragma once
#include <map>
#include "inode.h"
#include "imapformat.h"
#include "iselectionset.h"
#include "parser/DefTokeniser.h"
namespace xml { class Node; }
namespace map
{
namespace format
{
class PortableMapReader :
public IMapReader
{
protected:
IMapImportFilter& _importFilter;
// The map type for one entity's keyvalues (spawnargs)
typedef std::map<std::string, std::string> EntityKeyValues;
// The number of entities found in this map file so far
std::size_t _entityCount;
// The number of primitives of the currently parsed entity
std::size_t _primitiveCount;
typedef std::map<std::size_t, selection::ISelectionSetPtr> SelectionSets;
SelectionSets _selectionSets;
public:
PortableMapReader(IMapImportFilter& importFilter);
// IMapReader implementation
virtual void readFromStream(std::istream& stream);
static bool CanLoad(std::istream& stream);
private:
void readLayers(const xml::Node& mapNode);
void readSelectionGroups(const xml::Node& mapNode);
void readSelectionSets(const xml::Node& mapNode);
void readMapProperties(const xml::Node& mapNode);
void readEntities(const xml::Node& mapNode);
void readEntity(const xml::Node& entityNode);
void readPrimitives(const xml::Node& primitivesNode, const scene::INodePtr& entity);
void readBrush(const xml::Node& brushNode, const scene::INodePtr& entity);
void readPatch(const xml::Node& patchNode, const scene::INodePtr& entity);
void readLayerInformation(const xml::Node& parentTag, const scene::INodePtr& sceneNode);
void readSelectionGroupInformation(const xml::Node& parentTag, const scene::INodePtr& sceneNode);
void readSelectionSetInformation(const xml::Node& parentTag, const scene::INodePtr& sceneNode);
};
}
} // namespace map
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