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#include "PortableMapWriter.h"
#include "igame.h"
#include "ientity.h"
#include "ipatch.h"
#include "imap.h"
#include "ibrush.h"
#include "ilayer.h"
#include "iselectiongroup.h"
#include "iselectionset.h"
#include "math/Plane3.h"
#include "math/Matrix4.h"
#include "string/convert.h"
#include "PortableMapFormat.h"
#include "Constants.h"
namespace map
{
namespace format
{
namespace
{
// Checks for NaN and infinity
inline std::string getSafeDouble(double d)
{
if (isValid(d))
{
if (d == -0.0)
{
return "0"; // convert -0 to 0
}
else
{
return string::to_string(d);
}
}
else
{
// Is infinity or NaN, write 0
return "0";
}
}
}
using namespace map::format::constants;
PortableMapWriter::PortableMapWriter() :
_entityCount(0),
_primitiveCount(0),
_document(xml::Document::create()),
_map(_document.addTopLevelNode("map"))
{
// Export name and version tag
_map.setAttributeValue(ATTR_VERSION, string::to_string(PortableMapFormat::Version));
_map.setAttributeValue(ATTR_FORMAT, ATTR_FORMAT_VALUE);
}
void PortableMapWriter::beginWriteMap(const scene::IMapRootNodePtr& root, std::ostream& stream)
{
// Write layer information to the header
auto layers = _map.createChild(TAG_MAP_LAYERS);
// Visit all layers and add a tag for each
auto& layerManager = root->getLayerManager();
auto activeLayerId = layerManager.getActiveLayer();
layerManager.foreachLayer([&](int layerId, const std::string& layerName)
{
auto layer = layers.createChild(TAG_MAP_LAYER);
layer.setAttributeValue(ATTR_MAP_LAYER_ID, string::to_string(layerId));
layer.setAttributeValue(ATTR_MAP_LAYER_NAME, layerName);
layer.setAttributeValue(ATTR_MAP_LAYER_PARENT_ID, string::to_string(layerManager.getParentLayer(layerId)));
layer.setAttributeValue(ATTR_MAP_LAYER_ACTIVE,
activeLayerId == layerId ? ATTR_VALUE_TRUE : ATTR_VALUE_FALSE);
layer.setAttributeValue(ATTR_MAP_LAYER_HIDDEN,
layerManager.layerIsVisible(layerId) ? ATTR_VALUE_FALSE : ATTR_VALUE_TRUE);
});
// Write selection groups
auto selGroups = _map.createChild(TAG_SELECTIONGROUPS);
root->getSelectionGroupManager().foreachSelectionGroup([&](selection::ISelectionGroup& group)
{
// Ignore empty groups
if (group.size() == 0) return;
auto selGroup = selGroups.createChild(TAG_SELECTIONGROUP);
selGroup.setAttributeValue(ATTR_SELECTIONGROUP_ID, string::to_string(group.getId()));
selGroup.setAttributeValue(ATTR_SELECTIONGROUP_NAME, group.getName());
});
// Write selection sets
auto selSets = _map.createChild(TAG_SELECTIONSETS);
std::size_t selectionSetCount = 0;
// Visit all selection sets
root->getSelectionSetManager().foreachSelectionSet([&](const selection::ISelectionSetPtr& set)
{
auto selSet = selSets.createChild(TAG_SELECTIONSET);
selSet.setAttributeValue(ATTR_SELECTIONSET_ID, string::to_string(selectionSetCount));
selSet.setAttributeValue(ATTR_SELECTIONSET_NAME, set->getName());
// Get all nodes of this selection set and store them for later lookup
_selectionSets.push_back(SelectionSetExportInfo());
_selectionSets.back().index = selectionSetCount;
_selectionSets.back().nodes = set->getNodes();
selectionSetCount++;
});
// Export all map properties
auto props = _map.createChild(TAG_MAP_PROPERTIES);
root->foreachProperty([&](const std::string& key, const std::string& value)
{
auto property = props.createChild(TAG_MAP_PROPERTY);
property.setAttributeValue(ATTR_MAP_PROPERTY_KEY, key);
property.setAttributeValue(ATTR_MAP_PROPERTY_VALUE, value);
});
}
void PortableMapWriter::endWriteMap(const scene::IMapRootNodePtr& root, std::ostream& stream)
{
stream << _document.saveToString();
}
void PortableMapWriter::beginWriteEntity(const IEntityNodePtr& entity, std::ostream& stream)
{
auto node = _map.createChild(TAG_ENTITY);
node.setAttributeValue(ATTR_ENTITY_NUMBER, string::to_string(_entityCount++));
auto primitiveNode = node.createChild(TAG_ENTITY_PRIMITIVES);
_curEntityPrimitives = xml::Node(primitiveNode);
auto keyValues = node.createChild(TAG_ENTITY_KEYVALUES);
// Export the entity key values
entity->getEntity().forEachKeyValue([&](const std::string& key, const std::string& value)
{
auto kv = keyValues.createChild(TAG_ENTITY_KEYVALUE);
kv.setAttributeValue(ATTR_ENTITY_PROPERTY_KEY, key);
kv.setAttributeValue(ATTR_ENTITY_PROPERTY_VALUE, value);
});
appendLayerInformation(node, entity);
appendSelectionGroupInformation(node, entity);
appendSelectionSetInformation(node, entity);
}
void PortableMapWriter::endWriteEntity(const IEntityNodePtr& entity, std::ostream& stream)
{
// Reset the primitive count again
_primitiveCount = 0;
_curEntityPrimitives = xml::Node();
}
void PortableMapWriter::beginWriteBrush(const IBrushNodePtr& brushNode, std::ostream& stream)
{
assert(_curEntityPrimitives.isValid());
auto brushTag = _curEntityPrimitives.createChild(TAG_BRUSH);
brushTag.setAttributeValue(ATTR_BRUSH_NUMBER, string::to_string(_primitiveCount++));
const auto& brush = brushNode->getIBrush();
auto facesTag = brushTag.createChild(TAG_FACES);
// Iterate over each brush face, exporting the tags for each
for (std::size_t i = 0; i < brush.getNumFaces(); ++i)
{
const auto& face = brush.getFace(i);
// greebo: Don't export faces with degenerate or empty windings (they are "non-contributing")
if (face.getWinding().size() <= 2)
{
return;
}
auto faceTag = facesTag.createChild(TAG_FACE);
// Write the plane equation
const Plane3& plane = face.getPlane3();
auto planeTag = faceTag.createChild(TAG_FACE_PLANE);
planeTag.setAttributeValue(ATTR_FACE_PLANE_X, getSafeDouble(plane.normal().x()));
planeTag.setAttributeValue(ATTR_FACE_PLANE_Y, getSafeDouble(plane.normal().y()));
planeTag.setAttributeValue(ATTR_FACE_PLANE_Z, getSafeDouble(plane.normal().z()));
planeTag.setAttributeValue(ATTR_FACE_PLANE_D, getSafeDouble(-plane.dist()));
// Write TexDef
auto textureMatrix = face.getProjectionMatrix();
auto texTag = faceTag.createChild(TAG_FACE_TEXPROJ);
texTag.setAttributeValue(ATTR_FACE_TEXTPROJ_XX, getSafeDouble(textureMatrix.xx()));
texTag.setAttributeValue(ATTR_FACE_TEXTPROJ_YX, getSafeDouble(textureMatrix.yx()));
texTag.setAttributeValue(ATTR_FACE_TEXTPROJ_TX, getSafeDouble(textureMatrix.zx()));
texTag.setAttributeValue(ATTR_FACE_TEXTPROJ_XY, getSafeDouble(textureMatrix.xy()));
texTag.setAttributeValue(ATTR_FACE_TEXTPROJ_YY, getSafeDouble(textureMatrix.yy()));
texTag.setAttributeValue(ATTR_FACE_TEXTPROJ_TY, getSafeDouble(textureMatrix.zy()));
// Write Shader
auto shaderTag = faceTag.createChild(TAG_FACE_MATERIAL);
shaderTag.setAttributeValue(ATTR_FACE_MATERIAL_NAME, face.getShader());
// Export (dummy) contents/flags
auto detailTag = faceTag.createChild(TAG_FACE_CONTENTSFLAG);
detailTag.setAttributeValue(ATTR_FACE_CONTENTSFLAG_VALUE, string::to_string(brush.getDetailFlag()));
}
auto sceneNode = std::dynamic_pointer_cast<scene::INode>(brushNode);
appendLayerInformation(brushTag, sceneNode);
appendSelectionGroupInformation(brushTag, sceneNode);
appendSelectionSetInformation(brushTag, sceneNode);
}
void PortableMapWriter::endWriteBrush(const IBrushNodePtr& brush, std::ostream& stream)
{
// nothing
}
void PortableMapWriter::beginWritePatch(const IPatchNodePtr& patchNode, std::ostream& stream)
{
assert(_curEntityPrimitives.isValid());
auto patchTag = _curEntityPrimitives.createChild(TAG_PATCH);
patchTag.setAttributeValue(ATTR_PATCH_NUMBER, string::to_string(_primitiveCount++));
const IPatch& patch = patchNode->getPatch();
patchTag.setAttributeValue(ATTR_PATCH_WIDTH, string::to_string(patch.getWidth()));
patchTag.setAttributeValue(ATTR_PATCH_HEIGHT, string::to_string(patch.getHeight()));
patchTag.setAttributeValue(ATTR_PATCH_FIXED_SUBDIV, patch.subdivisionsFixed() ? ATTR_VALUE_TRUE : ATTR_VALUE_FALSE);
if (patch.subdivisionsFixed())
{
Subdivisions divisions = patch.getSubdivisions();
patchTag.setAttributeValue(ATTR_PATCH_FIXED_SUBDIV_X, string::to_string(divisions.x()));
patchTag.setAttributeValue(ATTR_PATCH_FIXED_SUBDIV_Y, string::to_string(divisions.y()));
}
// Write Shader
auto shaderTag = patchTag.createChild(TAG_PATCH_MATERIAL);
shaderTag.setAttributeValue(ATTR_PATCH_MATERIAL_NAME, patch.getShader());
auto cvTag = patchTag.createChild(TAG_PATCH_CONTROL_VERTICES);
for (std::size_t c = 0; c < patch.getWidth(); c++)
{
for (std::size_t r = 0; r < patch.getHeight(); r++)
{
auto cv = cvTag.createChild(TAG_PATCH_CONTROL_VERTEX);
cv.setAttributeValue(ATTR_PATCH_CONTROL_VERTEX_ROW, string::to_string(r));
cv.setAttributeValue(ATTR_PATCH_CONTROL_VERTEX_COL, string::to_string(c));
const auto& patchControl = patch.ctrlAt(r, c);
cv.setAttributeValue(ATTR_PATCH_CONTROL_VERTEX_X, getSafeDouble(patchControl.vertex.x()));
cv.setAttributeValue(ATTR_PATCH_CONTROL_VERTEX_Y, getSafeDouble(patchControl.vertex.y()));
cv.setAttributeValue(ATTR_PATCH_CONTROL_VERTEX_Z, getSafeDouble(patchControl.vertex.z()));
cv.setAttributeValue(ATTR_PATCH_CONTROL_VERTEX_U, getSafeDouble(patchControl.texcoord.x()));
cv.setAttributeValue(ATTR_PATCH_CONTROL_VERTEX_V, getSafeDouble(patchControl.texcoord.y()));
}
}
auto sceneNode = std::dynamic_pointer_cast<scene::INode>(patchNode);
appendLayerInformation(patchTag, sceneNode);
appendSelectionGroupInformation(patchTag, sceneNode);
appendSelectionSetInformation(patchTag, sceneNode);
}
void PortableMapWriter::endWritePatch(const IPatchNodePtr& patch, std::ostream& stream)
{
// nothing
}
void PortableMapWriter::appendLayerInformation(xml::Node& xmlNode, const scene::INodePtr& sceneNode)
{
const auto& layers = sceneNode->getLayers();
auto layersTag = xmlNode.createChild(TAG_OBJECT_LAYERS);
// Write the list of node IDs
for (const auto& layerId : layers)
{
auto layerTag = layersTag.createChild(TAG_OBJECT_LAYER);
layerTag.setAttributeValue(ATTR_OBJECT_LAYER_ID, string::to_string(layerId));
}
}
void PortableMapWriter::appendSelectionGroupInformation(xml::Node& xmlNode, const scene::INodePtr& sceneNode)
{
auto selectable = std::dynamic_pointer_cast<IGroupSelectable>(sceneNode);
if (!selectable) return;
auto groupIds = selectable->getGroupIds();
auto groupsTag = xmlNode.createChild(TAG_OBJECT_SELECTIONGROUPS);
// Write the list of group IDs
for (auto groupId : groupIds)
{
auto groupTag = groupsTag.createChild(TAG_OBJECT_SELECTIONGROUP);
groupTag.setAttributeValue(ATTR_OBJECT_SELECTIONGROUP_ID, string::to_string(groupId));
}
}
void PortableMapWriter::appendSelectionSetInformation(xml::Node& xmlNode, const scene::INodePtr& sceneNode)
{
auto sets = xmlNode.createChild(TAG_OBJECT_SELECTIONSETS);
for (const auto& info : _selectionSets)
{
if (info.nodes.find(sceneNode) != info.nodes.end())
{
auto setTag = sets.createChild(TAG_OBJECT_SELECTIONSET);
setTag.setAttributeValue(ATTR_OBJECT_SELECTIONSET_ID, string::to_string(info.index));
}
}
}
}
} // namespace
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