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#pragma once
#include <map>
#include <vector>
#include "inamespace.h"
#include "iscenegraph.h"
#include "UniqueNameSet.h"
class Namespace :
public INamespace
{
private:
// The set of unique names in this namespace
UniqueNameSet _uniqueNames;
// The mapping between full names and observers, multiple keys allowed
typedef std::multimap<std::string, NameObserver*> ObserverMap;
ObserverMap _observers;
public:
virtual ~Namespace();
// INamespace implementation
virtual void connect(const scene::INodePtr& root) override;
virtual void disconnect(const scene::INodePtr& root) override;
virtual bool nameExists(const std::string& name) override;
virtual bool insert(const std::string& name) override;
virtual bool erase(const std::string& name) override;
virtual std::string addUniqueName(const std::string& originalName) override;
virtual void addNameObserver(const std::string& name, NameObserver& observer) override;
virtual void removeNameObserver(const std::string& name, NameObserver& observer) override;
virtual void nameChanged(const std::string& oldName, const std::string& newName) override;
virtual void ensureNoConflicts(const scene::INodePtr& foreignRoot) override;
virtual void ensureNoConflicts(const scene::INodePtr& foreignRoot, const std::set<scene::INodePtr>& foreignNodes) override;
private:
void ensureNoConflicts(const scene::INodePtr& foreignRoot, const std::set<NamespacedPtr>& foreignNodes);
};
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