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#pragma once
#include "irender.h"
#include "RenderableModelSurface.h"
namespace model
{
class NullModelBoxSurface :
public RenderableModelSurface
{
public:
NullModelBoxSurface(const IIndexedModelSurface& surface, const IRenderEntity* entity, const Matrix4& localToWorld) :
RenderableModelSurface(surface, entity, localToWorld)
{}
ShaderPtr captureWireShader(RenderSystem& renderSystem) override
{
return renderSystem.capture(ColourShaderType::OrthoviewSolid, { 1.0f, 0, 0, 1 });
}
ShaderPtr captureFillShader(RenderSystem& renderSystem) override
{
return renderSystem.capture(BuiltInShaderType::MissingModel);
}
};
}
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