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#pragma once
#include "Bounded.h"
#include "iselectiontest.h"
#include "irenderable.h"
#include "NullModel.h"
#include "IndexedBoxSurface.h"
#include "ModelNodeBase.h"
namespace model
{
class NullModelNode final :
public ModelNodeBase,
public SelectionTestable,
public ModelNode
{
private:
NullModelPtr _nullModel;
IndexedBoxSurface _boxSurface;
public:
// Default constructor, allocates a new NullModel
NullModelNode();
// Alternative constructor, uses the given nullModel
NullModelNode(const NullModelPtr& nullModel);
std::string name() const override;
void onInsertIntoScene(scene::IMapRootNode& root) override;
const IModel& getIModel() const override;
IModel& getIModel() override;
bool hasModifiedScale() override;
Vector3 getModelScale() override;
void testSelect(Selector& selector, SelectionTest& test) override;
void setRenderSystem(const RenderSystemPtr& renderSystem) override;
// Bounded implementation
const AABB& localAABB() const override;
protected:
void createRenderableSurfaces() override;
};
} // namespace model
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