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#pragma once
#include <string>
#include "imodel.h"
#include "imap.h"
#include <sigc++/connection.h>
#include "os/fs.h"
namespace map
{
/**
* Helper class listening for the MapSaving event to have any
* scaled models written to disk.
*/
class ScaledModelExporter
{
private:
sigc::connection _mapEventConn;
public:
void initialise();
void shutdown();
private:
// Signal function called by the Map module
void onMapEvent(IMap::MapEvent ev);
void saveScaledModels();
void saveScaledModel(const scene::INodePtr& entity, const model::ModelNodePtr& childModel);
fs::path getWritableGamePath();
std::string generateUniqueModelFilename(const fs::path& outputPath,
const fs::path& modelPath, const std::string& outputExtension);
void onResourceExporting(const scene::IMapRootNodePtr& root);
void onResourceExported(const scene::IMapRootNodePtr& root);
};
}
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