1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
|
#include "WavefrontExporter.h"
#include "itextstream.h"
#include "imodelsurface.h"
#include "imap.h"
#include "ishaders.h"
namespace model
{
namespace
{
const char* const EXPORT_COMMENT_HEADER = "# Generated by DarkRadiant's OBJ file exporter";
}
IModelExporterPtr WavefrontExporter::clone()
{
return std::make_shared<WavefrontExporter>();
}
const std::string& WavefrontExporter::getDisplayName() const
{
static std::string _extension("Wavefront OBJ");
return _extension;
}
const std::string& WavefrontExporter::getExtension() const
{
static std::string _extension("OBJ");
return _extension;
}
void WavefrontExporter::exportToPath(const std::string& outputPath, const std::string& filename)
{
// Open the stream to the .obj file (and the .mtl file)
stream::ExportStream objFile(outputPath, filename, stream::ExportStream::Mode::Text);
fs::path mtlFilename(filename);
mtlFilename.replace_extension(".mtl");
stream::ExportStream mtlFile(outputPath, mtlFilename.string(), stream::ExportStream::Mode::Text);
writeObjFile(objFile.getStream(), mtlFilename.string());
writeMaterialLib(mtlFile.getStream());
objFile.close();
mtlFile.close();
}
void WavefrontExporter::writeObjFile(std::ostream& stream, const std::string& mtlFilename)
{
// Write export comment
stream << EXPORT_COMMENT_HEADER << std::endl;
// Write mtllib file
stream << "mtllib " << mtlFilename << std::endl;
stream << std::endl;
// Count exported vertices. Exported indices are 1-based though.
std::size_t vertexCount = 0;
// Each surface is exported as group.
for (const auto& pair : _surfaces)
{
const Surface& surface = pair.second;
// Base index for vertices, added to the surface indices
std::size_t vertBaseIndex = vertexCount;
// Store the material into the group name
stream << "g " << surface.materialName << std::endl;
// Reference the material we're going to export to the .mtl file
stream << "usemtl " << surface.materialName << std::endl;
stream << std::endl;
// Temporary buffers for vertices, texcoords and polys
std::stringstream vertexBuf;
std::stringstream texCoordBuf;
std::stringstream polyBuf;
for (const MeshVertex& meshVertex : surface.vertices)
{
// Write coordinates into the export buffers
const Vector3& vert = meshVertex.vertex;
const Vector2& uv = meshVertex.texcoord;
vertexBuf << "v " << vert.x() << " " << vert.y() << " " << vert.z() << "\n";
texCoordBuf << "vt " << uv.x() << " " << -uv.y() << "\n"; // invert the V coordinate
vertexCount++;
}
// Every three indices form a triangle. Indices are 1-based so add +1 to each index
for (std::size_t i = 0; i + 2 < surface.indices.size(); i += 3)
{
std::size_t index1 = vertBaseIndex + static_cast<std::size_t>(surface.indices[i+0]) + 1;
std::size_t index2 = vertBaseIndex + static_cast<std::size_t>(surface.indices[i+1]) + 1;
std::size_t index3 = vertBaseIndex + static_cast<std::size_t>(surface.indices[i+2]) + 1;
// f 1/1 3/3 2/2
polyBuf << "f";
polyBuf << " " << index1 << "/" << index1;
polyBuf << " " << index2 << "/" << index2;
polyBuf << " " << index3 << "/" << index3;
polyBuf << "\n";
}
stream << vertexBuf.str() << std::endl;
stream << texCoordBuf.str() << std::endl;
stream << polyBuf.str() << std::endl;
}
}
void WavefrontExporter::writeMaterialLib(std::ostream& stream)
{
// Write export comment
stream << EXPORT_COMMENT_HEADER << std::endl;
for (const auto& pair : _surfaces)
{
const Surface& surface = pair.second;
auto material = GlobalMaterialManager().getMaterial(surface.materialName);
stream << "newmtl " << surface.materialName << std::endl;
stream << "Ns 0.0" << std::endl; // shininess
stream << "Ka 1.000000 1.000000 1.000000" << std::endl; // ambient colour
stream << "Kd 1.000000 1.000000 1.000000" << std::endl; // diffuse colour
stream << "Ks 1.000000 1.000000 1.000000" << std::endl; // specular colour
stream << "d 1.000000" << std::endl; // (not transparent at all)
std::string diffuseFilename;
std::string specularFilename;
std::string bumpFilename;
material->foreachLayer([&](const IShaderLayer::Ptr& layer)
{
if (layer->getType() == IShaderLayer::DIFFUSE)
{
diffuseFilename = layer->getMapImageFilename();
}
else if (layer->getType() == IShaderLayer::BUMP)
{
bumpFilename = layer->getMapImageFilename();
}
else if (layer->getType() == IShaderLayer::SPECULAR)
{
specularFilename = layer->getMapImageFilename();
}
return true;
});
if (!diffuseFilename.empty())
{
stream << "map_Kd " << diffuseFilename << std::endl; // diffusemap
}
if (!bumpFilename.empty())
{
stream << "map_Kn " << bumpFilename << std::endl; // normalmap
}
if (!specularFilename.empty())
{
stream << "map_Ks " << specularFilename << std::endl; // specularmap
stream << "illum 2" << std::endl; // specular colour
}
else
{
stream << "illum 1" << std::endl; // specular colour
}
stream << std::endl;
stream << std::endl;
}
}
}
|