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#include "ModelImporterBase.h"
#include "ifilesystem.h"
#include "itextstream.h"
#include "imodelcache.h"
#include "string/case_conv.h"
#include "os/path.h"
#include "../StaticModelNode.h"
#include "../StaticModel.h"
namespace model
{
namespace
{
// name may be absolute or relative
inline std::string rootPath(const std::string& name)
{
return GlobalFileSystem().findRoot(
path_is_absolute(name.c_str()) ? name : GlobalFileSystem().findFile(name)
);
}
}
ModelImporterBase::ModelImporterBase(const std::string& extension) :
_extension(string::to_upper_copy(extension))
{
}
const std::string& ModelImporterBase::getExtension() const
{
return _extension;
}
scene::INodePtr ModelImporterBase::loadModel(const std::string& modelName)
{
// Initialise the paths, this is all needed for realisation
std::string path = rootPath(modelName);
std::string name = os::getRelativePath(modelName, path);
// greebo: Path is empty for models in PK4 files, don't check this
// Try to load the model from the given VFS path
IModelPtr model = GlobalModelCache().getModel(name);
if (!model)
{
rError() << "ModelImporterBase: Could not load model << " << modelName << std::endl;
return scene::INodePtr();
}
// The cached model should be a StaticModel, otherwise we're in the wrong movie
auto picoModel = std::dynamic_pointer_cast<StaticModel>(model);
if (picoModel)
{
// Load was successful, construct a modelnode using this resource
return std::make_shared<StaticModelNode>(picoModel);
}
else
{
rError() << "ModelImporterBase: Cached model is not a PicoModel?" << std::endl;
}
return scene::INodePtr();
}
}
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