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#pragma once
#include "ParticleDef.h"
#include "StageDef.h"
#include "iparticles.h"
#include "parser/DefTokeniser.h"
#include <sigc++/connection.h>
namespace particles
{
class ParticlesManager :
public IParticlesManager
{
private:
// Reloaded signal
sigc::connection _defsReloadedConn;
sigc::signal<void> _particlesReloadedSignal;
public:
// IParticlesManager implementation
sigc::signal<void>& signal_particlesReloaded() override;
void forEachParticleDef(const ParticleDefVisitor& visitor) override;
IParticleDef::Ptr getDefByName(const std::string& name) override;
IParticleDef::Ptr findOrInsertParticleDef(const std::string& name) override;
void removeParticleDef(const std::string& name) override;
IRenderableParticlePtr getRenderableParticle(const std::string& name) override;
IParticleNodePtr createParticleNode(const std::string& name) override;
void saveParticleDef(const std::string& particle) override;
// RegisterableModule implementation
const std::string& getName() const override;
const StringSet& getDependencies() const override;
void initialiseModule(const IApplicationContext& ctx) override;
void shutdownModule() override;
private:
ParticleDefPtr findOrInsertParticleDefInternal(const std::string& name);
};
}
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